Struct rin_scene::renderer::water::upload_gpu_resources [−][src]
pub struct upload_gpu_resources;
Trait Implementations
impl CreationSystem for upload_gpu_resources
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impl CreationSystem for upload_gpu_resources
[src]fn name() -> Option<&'static str>
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fn needs() -> Vec<TypeId>
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fn creates() -> Vec<TypeId>
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fn run(
&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
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&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
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&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
pub fn runs_on_gpu() -> bool
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pub fn before() -> Vec<SystemId, Global>
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pub fn after() -> Vec<SystemId, Global>
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pub fn updates() -> Vec<TypeId, Global>
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pub fn reads() -> Vec<TypeId, Global>
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pub fn writes() -> Vec<TypeId, Global>
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pub fn file_line_info(&self) -> &'static str
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impl Default for upload_gpu_resources
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impl Default for upload_gpu_resources
[src]fn default() -> upload_gpu_resources
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Auto Trait Implementations
impl RefUnwindSafe for upload_gpu_resources
impl Send for upload_gpu_resources
impl Sync for upload_gpu_resources
impl Unpin for upload_gpu_resources
impl UnwindSafe for upload_gpu_resources
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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