Struct rin_scene::scene::ModelBuilder [−][src]
pub struct ModelBuilder<'a> { /* fields omitted */ }
Implementations
impl<'a> ModelBuilder<'a>
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impl<'a> ModelBuilder<'a>
[src]pub fn transformation<M: Into<Node>>(self, model: M) -> ModelBuilder<'a>
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pub fn dynamic_transformation<M: Into<Node>>(self, model: M) -> ModelBuilder<'a>
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pub fn material(self, material: MaterialRef) -> ModelBuilder<'a>
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pub fn geometry(self, geom: GeometryRef) -> ModelBuilder<'a>
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pub fn invisible(self) -> ModelBuilder<'a>
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pub fn add<C: Component + Send>(self, component: C) -> ModelBuilder<'a> where
<C as Component>::Storage: Storage<'s, C>,
<<C as Component>::Storage as Storage<'a, C>>::Get: DebugParameter,
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<C as Component>::Storage: Storage<'s, C>,
<<C as Component>::Storage as Storage<'a, C>>::Get: DebugParameter,
pub fn add_thread_local<C: Component>(self, component: C) -> ModelBuilder<'a> where
<C as Component>::Storage: Storage<'s, C>,
<<C as Component>::Storage as Storage<'a, C>>::Get: DebugParameter,
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<C as Component>::Storage: Storage<'s, C>,
<<C as Component>::Storage as Storage<'a, C>>::Get: DebugParameter,
pub fn add_tag<C: Component + 'a>(self) -> Self
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pub fn add_tag_if<C: Component + 'a>(self, condition: bool) -> Self
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pub fn rigidbody(self, shape: Shape, offset: Offset) -> ModelBuilder<'a>
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pub fn build(self) -> Entity
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Auto Trait Implementations
impl<'a> !RefUnwindSafe for ModelBuilder<'a>
impl<'a> !Send for ModelBuilder<'a>
impl<'a> !Sync for ModelBuilder<'a>
impl<'a> Unpin for ModelBuilder<'a>
impl<'a> !UnwindSafe for ModelBuilder<'a>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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