Trait rin_scene::UpdateSystem[][src]

pub trait UpdateSystem: Send {
    fn update(
        &mut self,
        clock: &Clock,
        entities: Entities<'_>,
        resources: Resources<'_>
    ); fn checks(_: &mut StorageRegistry) -> Option<SystemConditionSend>
    where
        Self: Sized
, { ... }
fn name() -> Option<&'static str>
    where
        Self: Sized
, { ... }
fn before() -> Vec<SystemId>
    where
        Self: Sized
, { ... }
fn after() -> Vec<SystemId>
    where
        Self: Sized
, { ... }
fn updates() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn needs() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn reads() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn writes() -> Vec<TypeId>
    where
        Self: Sized
, { ... }
fn file_line_info(&self) -> &'static str { ... } }

Required methods

fn update(
    &mut self,
    clock: &Clock,
    entities: Entities<'_>,
    resources: Resources<'_>
)
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Provided methods

fn checks(_: &mut StorageRegistry) -> Option<SystemConditionSend> where
    Self: Sized
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fn name() -> Option<&'static str> where
    Self: Sized
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fn before() -> Vec<SystemId> where
    Self: Sized
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fn after() -> Vec<SystemId> where
    Self: Sized
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fn updates() -> Vec<TypeId> where
    Self: Sized
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fn needs() -> Vec<TypeId> where
    Self: Sized
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fn reads() -> Vec<TypeId> where
    Self: Sized
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fn writes() -> Vec<TypeId> where
    Self: Sized
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fn file_line_info(&self) -> &'static str[src]

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Implementors

impl<F> UpdateSystem for F where
    F: Fn(&Clock, Entities<'_>, Resources<'_>) + Send
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