Trait rin_scene::UpdateSystem [−][src]
pub trait UpdateSystem: Send { fn update(
&mut self,
clock: &Clock,
entities: Entities<'_>,
resources: Resources<'_>
); fn checks(_: &mut StorageRegistry) -> Option<SystemConditionSend>
where
Self: Sized, { ... } fn name() -> Option<&'static str>
where
Self: Sized, { ... } fn before() -> Vec<SystemId>
where
Self: Sized, { ... } fn after() -> Vec<SystemId>
where
Self: Sized, { ... } fn updates() -> Vec<TypeId>
where
Self: Sized, { ... } fn needs() -> Vec<TypeId>
where
Self: Sized, { ... } fn reads() -> Vec<TypeId>
where
Self: Sized, { ... } fn writes() -> Vec<TypeId>
where
Self: Sized, { ... } fn file_line_info(&self) -> &'static str { ... } }
Required methods
Loading content...Provided methods
fn checks(_: &mut StorageRegistry) -> Option<SystemConditionSend> where
Self: Sized,
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Self: Sized,
fn name() -> Option<&'static str> where
Self: Sized,
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Self: Sized,
fn before() -> Vec<SystemId> where
Self: Sized,
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Self: Sized,
fn after() -> Vec<SystemId> where
Self: Sized,
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Self: Sized,
fn updates() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn needs() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn reads() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn writes() -> Vec<TypeId> where
Self: Sized,
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Self: Sized,
fn file_line_info(&self) -> &'static str
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Implementors
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