Struct rin_scene::time::Clock [−][src]
pub struct Clock { /* fields omitted */ }
Implementations
impl Clock
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impl Clock
[src]pub fn new() -> Clock
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pub fn new_with_wall_time(now: Instant) -> Clock
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pub fn tick<S>(&mut self, step: &mut S) where
S: TimeStep,
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S: TimeStep,
pub fn tick_with_wall_time<S>(&mut self, step: &mut S, now: Instant) where
S: TimeStep,
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S: TimeStep,
pub fn tick_with_wall_time_delta<S>(&mut self, step: &mut S, delta: Duration) where
S: TimeStep,
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S: TimeStep,
pub fn set_multiplier(&mut self, multiplier: f64)
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pub fn game_time(&self) -> FloatDuration
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pub fn wall_time(&self) -> FloatDuration
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pub fn game_time_delta(&self) -> FloatDuration
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pub fn wall_time_delta(&self) -> FloatDuration
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pub fn frame_number(&self) -> u64
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pub fn time_stats(&self) -> TimeStats
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pub fn instant_at_frame_start(&self) -> Instant
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Auto Trait Implementations
impl RefUnwindSafe for Clock
impl Send for Clock
impl Sync for Clock
impl Unpin for Clock
impl UnwindSafe for Clock
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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