Trait rin_scene::UpdateSystemThreadLocal [−][src]
pub trait UpdateSystemThreadLocal {
fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
);
fn checks(_: &mut StorageRegistry) -> Option<SystemConditionThreadLocal>
where
Self: Sized,
{ ... }
fn name() -> Option<&'static str>
where
Self: Sized,
{ ... }
fn before() -> Vec<SystemId>
where
Self: Sized,
{ ... }
fn after() -> Vec<SystemId>
where
Self: Sized,
{ ... }
fn updates() -> Vec<TypeId>
where
Self: Sized,
{ ... }
fn needs() -> Vec<TypeId>
where
Self: Sized,
{ ... }
fn reads() -> Vec<TypeId>
where
Self: Sized,
{ ... }
fn writes() -> Vec<TypeId>
where
Self: Sized,
{ ... }
fn file_line_info(&self) -> &'static str { ... }
}Required methods
fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
Provided methods
fn checks(_: &mut StorageRegistry) -> Option<SystemConditionThreadLocal> where
Self: Sized, [src]
Self: Sized,
fn name() -> Option<&'static str> where
Self: Sized, [src]
Self: Sized,
fn before() -> Vec<SystemId> where
Self: Sized, [src]
Self: Sized,
fn after() -> Vec<SystemId> where
Self: Sized, [src]
Self: Sized,
fn updates() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn needs() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn reads() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn writes() -> Vec<TypeId> where
Self: Sized, [src]
Self: Sized,
fn file_line_info(&self) -> &'static str[src]
Implementors
impl<F> UpdateSystemThreadLocal for F where
F: Fn(&Clock, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>) + Send, [src]
impl<F> UpdateSystemThreadLocal for F where
F: Fn(&Clock, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>) + Send, [src]fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)