Struct rin_scene::transformation::Bone [−][src]
pub struct Bone {}Show fields
pub rest: Node, pub original: Node, pub animated: Node, pub rot_mode: RotMode, pub rest_mat: Mat4, pub inv_rest_mat: Mat4, pub animated_id: usize, pub optimized_id: usize, pub head: Pnt3, pub tail: Pnt3, pub head_radius: f32, pub tail_radius: f32, pub name: String, pub has_changed: bool, pub flags: BoneFlags, pub used: bool,
Fields
rest: Node
original: Node
animated: Node
rot_mode: RotMode
rest_mat: Mat4
inv_rest_mat: Mat4
animated_id: usize
optimized_id: usize
head: Pnt3
tail: Pnt3
head_radius: f32
tail_radius: f32
name: String
has_changed: bool
flags: BoneFlags
used: bool
Implementations
impl Bone
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impl Bone
[src]Trait Implementations
impl DebugParameter for Bone
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impl DebugParameter for Bone
[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl<'de> Deserialize<'de> for Bone
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impl<'de> Deserialize<'de> for Bone
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Bone
impl Send for Bone
impl Sync for Bone
impl Unpin for Bone
impl UnwindSafe for Bone
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,