Struct rin_scene::transformation::Bone [−][src]
pub struct Bone {Show fields
pub rest: Node,
pub original: Node,
pub animated: Node,
pub rot_mode: RotMode,
pub rest_mat: Mat4,
pub inv_rest_mat: Mat4,
pub animated_id: usize,
pub optimized_id: usize,
pub head: Pnt3,
pub tail: Pnt3,
pub head_radius: f32,
pub tail_radius: f32,
pub name: String,
pub has_changed: bool,
pub flags: BoneFlags,
pub used: bool,
}Fields
rest: Nodeoriginal: Nodeanimated: Noderot_mode: RotModerest_mat: Mat4inv_rest_mat: Mat4animated_id: usizeoptimized_id: usizehead: Pnt3tail: Pnt3head_radius: f32tail_radius: f32name: Stringhas_changed: boolflags: BoneFlagsused: boolImplementations
impl Bone[src]
impl Bone[src]Trait Implementations
impl DebugParameter for Bone[src]
impl DebugParameter for Bone[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>[src]
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl<'de> Deserialize<'de> for Bone[src]
impl<'de> Deserialize<'de> for Bone[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>, [src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Bone
impl Send for Bone
impl Sync for Bone
impl Unpin for Bone
impl UnwindSafe for Bone
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<T> Serialize for T where
T: Serialize + ?Sized, [src]
impl<T> Serialize for T where
T: Serialize + ?Sized, [src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>[src]
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<C> ComponentSend for C where
C: Component + Send, [src]
C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component, [src]
C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,