Struct rin_scene::transformation::BoneFlags [−][src]
pub struct BoneFlags { /* fields omitted */ }
Implementations
impl BoneFlags
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impl BoneFlags
[src]pub const NO_ROTATION_FROM_PARENT: BoneFlags
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pub const NO_SCALE_FROM_PARENT: BoneFlags
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pub const NO_TRANSLATION_FROM_PARENT: BoneFlags
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pub const fn empty() -> BoneFlags
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Returns an empty set of flags
pub const fn all() -> BoneFlags
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Returns the set containing all flags.
pub const fn bits(&self) -> u16
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Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u16) -> Option<BoneFlags>
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Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub const fn from_bits_truncate(bits: u16) -> BoneFlags
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Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub const unsafe fn from_bits_unchecked(bits: u16) -> BoneFlags
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Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).
pub const fn is_empty(&self) -> bool
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Returns true
if no flags are currently stored.
pub const fn is_all(&self) -> bool
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Returns true
if all flags are currently set.
pub const fn intersects(&self, other: BoneFlags) -> bool
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Returns true
if there are flags common to both self
and other
.
pub const fn contains(&self, other: BoneFlags) -> bool
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Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: BoneFlags)
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Inserts the specified flags in-place.
pub fn remove(&mut self, other: BoneFlags)
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Removes the specified flags in-place.
pub fn toggle(&mut self, other: BoneFlags)
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Toggles the specified flags in-place.
pub fn set(&mut self, other: BoneFlags, value: bool)
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Inserts or removes the specified flags depending on the passed value.
Trait Implementations
impl BitAndAssign<BoneFlags> for BoneFlags
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impl BitAndAssign<BoneFlags> for BoneFlags
[src]fn bitand_assign(&mut self, other: BoneFlags)
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Disables all flags disabled in the set.
impl BitOrAssign<BoneFlags> for BoneFlags
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impl BitOrAssign<BoneFlags> for BoneFlags
[src]fn bitor_assign(&mut self, other: BoneFlags)
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Adds the set of flags.
impl BitXorAssign<BoneFlags> for BoneFlags
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impl BitXorAssign<BoneFlags> for BoneFlags
[src]fn bitxor_assign(&mut self, other: BoneFlags)
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Toggles the set of flags.
impl<'de> Deserialize<'de> for BoneFlags
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impl<'de> Deserialize<'de> for BoneFlags
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Extend<BoneFlags> for BoneFlags
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impl Extend<BoneFlags> for BoneFlags
[src]fn extend<T: IntoIterator<Item = BoneFlags>>(&mut self, iterator: T)
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pub fn extend_one(&mut self, item: A)
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pub fn extend_reserve(&mut self, additional: usize)
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impl FromIterator<BoneFlags> for BoneFlags
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impl FromIterator<BoneFlags> for BoneFlags
[src]fn from_iter<T: IntoIterator<Item = BoneFlags>>(iterator: T) -> BoneFlags
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impl PartialOrd<BoneFlags> for BoneFlags
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impl PartialOrd<BoneFlags> for BoneFlags
[src]impl SubAssign<BoneFlags> for BoneFlags
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impl SubAssign<BoneFlags> for BoneFlags
[src]fn sub_assign(&mut self, other: BoneFlags)
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Disables all flags enabled in the set.
impl Copy for BoneFlags
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impl Eq for BoneFlags
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impl StructuralEq for BoneFlags
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impl StructuralPartialEq for BoneFlags
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Auto Trait Implementations
impl RefUnwindSafe for BoneFlags
impl Send for BoneFlags
impl Sync for BoneFlags
impl Unpin for BoneFlags
impl UnwindSafe for BoneFlags
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,
impl<T, Right> ClosedSub<Right> for T where
T: Sub<Right, Output = T> + SubAssign<Right>,
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T: Sub<Right, Output = T> + SubAssign<Right>,
impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
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T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
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T: Copy,