Struct ringl::cubemap::Material [−][src]
pub struct Material<'a> { /* fields omitted */ }
Methods
impl<'a> Material<'a>
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impl<'a> Material<'a>
Trait Implementations
impl<'a> Material for Material<'a>
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impl<'a> Material for Material<'a>
fn program<R: RenderSurface>(&self, renderer: &Renderer<R>) -> &Program
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fn program<R: RenderSurface>(&self, renderer: &Renderer<R>) -> &Program
returns the material shader
fn uniforms<R: RenderSurface>(&self, renderer: &Renderer<R>) -> Vec<Uniform>
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fn uniforms<R: RenderSurface>(&self, renderer: &Renderer<R>) -> Vec<Uniform>
fn properties(&self) -> Vec<Property>
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fn properties(&self) -> Vec<Property>