Struct glfw::Joystick[][src]

pub struct Joystick {
    pub id: JoystickId,
    pub glfw: Glfw,
}

A joystick handle.

Fields

id: JoystickIdglfw: Glfw

Implementations

impl Joystick[src]

pub fn is_present(&self) -> bool[src]

Wrapper for glfwJoystickPresent.

pub fn get_axes(&self) -> Vec<f32>[src]

Wrapper for glfwGetJoystickAxes.

pub fn get_buttons(&self) -> Vec<c_int>[src]

Wrapper for glfwGetJoystickButtons.

pub fn get_hats(&self) -> Vec<JoystickHats>[src]

Wrapper for glfwGetJoystickHats.

pub fn get_name(&self) -> Option<String>[src]

Wrapper for glfwGetJoystickName.

pub fn get_guid(&self) -> Option<String>[src]

Wrapper for glfwGetJoystickGUID.

pub fn is_gamepad(&self) -> bool[src]

Wrapper for glfwJoystickIsGamepad.

pub fn get_gamepad_name(&self) -> Option<String>[src]

Wrapper for glfwGetGamepadName.

pub fn get_gamepad_state(&self) -> Option<GamepadState>[src]

Wrapper for glfwGetGamepadState.

Trait Implementations

impl Clone for Joystick[src]

Auto Trait Implementations

impl RefUnwindSafe for Joystick

impl Send for Joystick

impl Sync for Joystick

impl Unpin for Joystick

impl UnwindSafe for Joystick

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.