Struct glfw::Glfw[][src]

#[non_exhaustive]
pub struct Glfw;

A token from which to call various GLFW functions. It can be obtained by calling the init function. This cannot be sent to other tasks, and should only be initialized on the main platform thread. Whilst this might make performing some operations harder, this is to ensure thread safety is enforced statically.

Implementations

impl Glfw[src]

pub fn set_error_callback<UserData: 'static>(
    &mut self,
    callback: Option<ErrorCallback<UserData>>
)
[src]

Sets the error callback, overwriting the previous one stored.

Example

use std::cell::Cell;

fn error_callback(_: glfw::Error, description: String, error_count: &Cell<usize>) {
    println!("GLFW error {}: {}", error_count.get(), description);
    error_count.set(error_count.get() + 1);
}

// sets a new callback
glfw.set_error_callback(Some(
    glfw::Callback {
        f: error_callback,
        data: Cell::new(0),
    }
));

// removes the previously set callback
glfw.set_error_callback(None);

The FAIL_ON_ERRORS and LOG_ERRORS callbacks are provided for convenience. For example:

// triggers a task failure when a GLFW error is encountered.
glfw.set_error_callback(glfw::FAIL_ON_ERRORS);

pub fn set_monitor_callback<UserData: 'static>(
    &mut self,
    callback: Option<MonitorCallback<UserData>>
)
[src]

Sets the monitor callback, overwriting the previous one stored.

pub fn set_joystick_callback<UserData: 'static>(
    &mut self,
    callback: Option<JoystickCallback<UserData>>
)
[src]

Sets the joystick callback, overwriting the previous one stored

pub fn with_primary_monitor<T, F>(&mut self, f: F) -> T where
    F: Fn(&mut Self, Option<&Monitor>) -> T, 
[src]

Supplies the primary monitor to the closure provided, if it exists. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.

Example

let (window, events) = glfw.with_primary_monitor(|_, m| {
    glfw.create_window(300, 300, "Hello this is window",
        m.map_or(glfw::WindowMode::Windowed, |m| glfw::FullScreen(m)))
}).expect("Failed to create GLFW window.");

pub fn with_primary_monitor_mut<T, F>(&mut self, f: F) -> T where
    F: FnMut(&mut Self, Option<&Monitor>) -> T, 
[src]

Supplies the primary monitor to the closure provided, if it exists. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.

Variant that can accept an FnMut closure.

Example

glfw.with_primary_monitor(|_: &mut _, m: Option<&glfw::Monitor>| {
    let monitor = m.unwrap();

    let mode: glfw::VidMode = monitor.get_video_mode().unwrap();

    // Modifying `window` requires `FnMut`
    window.set_monitor(glfw::WindowMode::FullScreen(&monitor), 0, 0, mode.width, mode.height, Some(mode.refresh_rate));
});

pub fn with_connected_monitors<T, F>(&mut self, f: F) -> T where
    F: Fn(&mut Self, &[Monitor]) -> T, 
[src]

Supplies a vector of the currently connected monitors to the closure provided.

Example

glfw.with_connected_monitors(|_, monitors| {
    for monitor in monitors.iter() {
        println!("{}: {}", monitor.get_name(), monitor.get_video_mode());
    }
});

pub fn with_connected_monitors_mut<T, F>(&mut self, f: F) -> T where
    F: FnMut(&mut Self, &[Monitor]) -> T, 
[src]

Supplies a vector of the currently connected monitors to the closure provided.

Variant that can accept an FnMut closure.

Example

glfw.with_connected_monitors(|_, monitors| {
    for monitor in monitors.iter() {
        println!("{}: {}", monitor.get_name(), monitor.get_video_mode());
    }
});

pub fn window_hint(&mut self, hint: WindowHint)[src]

This is used to set the window hints for the next call to Glfw::create_window. The hints can be reset to their default values using calling the Glfw::default_window_hints function.

Wrapper for glfwWindowHint

OpenGL 3.x and 4.x on Mac OS X

The only OpenGL 3.x and 4.x contexts supported by OS X are forward-compatible, core profile contexts.

10.7 and 10.8 support the following OpenGL versions:

  • glfw::WindowHint::ContextVersion(3, 2)

10.9 supports the following OpenGL versions

  • glfw::WindowHint::ContextVersion(3, 2)
  • glfw::WindowHint::ContextVersion(3, 3)
  • glfw::WindowHint::ContextVersion(4, 1)

To create an OS X compatible context, the hints should be specified as follows:

glfw.window_hint(glfw::WindowHint::ContextVersion(3, 2));
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core));

pub fn default_window_hints(&mut self)[src]

Resets the window hints previously set by the window_hint function to their default values.

Wrapper for glfwDefaultWindowHints.

pub fn create_window(
    &self,
    width: u32,
    height: u32,
    title: &str,
    mode: WindowMode<'_>
) -> Option<(Window, Receiver<(f64, WindowEvent)>)>
[src]

Creates a new window.

Wrapper for glfwCreateWindow.

pub fn make_context_current(&mut self, context: Option<&Window>)[src]

Makes the context of the specified window current. If no window is given then the current context is detached.

Wrapper for glfwMakeContextCurrent.

pub fn get_x11_display(&self) -> *mut c_void[src]

Wrapper for glfwGetX11Display

pub fn poll_events(&mut self)[src]

Immediately process the received events.

Wrapper for glfwPollEvents.

pub fn poll_events_unbuffered<F>(&mut self, f: F) where
    F: FnMut(WindowId, (f64, WindowEvent)) -> Option<(f64, WindowEvent)>, 
[src]

Immediately process the received events. The unbuffered variant differs by allowing inspection of events prior to their associated native callback returning. This also provides a way to synchronously respond to the event. Events returned by the closure are delivered to the channel receiver just as if poll_events was called. Returning None from the closure will drop the event.

Wrapper for glfwPollEvents.

pub fn wait_events(&mut self)[src]

Sleep until at least one event has been received, and then perform the equivalent of Glfw::poll_events.

Wrapper for glfwWaitEvents.

pub fn wait_events_unbuffered<F>(&mut self, f: F) where
    F: FnMut(WindowId, (f64, WindowEvent)) -> Option<(f64, WindowEvent)>, 
[src]

Sleep until at least one event has been received, and then perform the equivalent of Glfw::poll_events_unbuffered.

Wrapper for glfwWaitEvents.

pub fn wait_events_timeout(&mut self, timeout: f64)[src]

Sleep until at least one event has been received, or until the specified timeout is reached, and then perform the equivalent of Glfw::poll_events. Timeout is specified in seconds.

Wrapper for glfwWaitEventsTimeout.

pub fn wait_events_timeout_unbuffered<F>(&mut self, timeout: f64, f: F) where
    F: FnMut(WindowId, (f64, WindowEvent)) -> Option<(f64, WindowEvent)>, 
[src]

Sleep until at least one event has been received, or until the specified timeout is reached, and then perform the equivalent of Glfw::poll_events_unbuffered. Timeout is specified in seconds.

Wrapper for glfwWaitEventsTimeout.

pub fn post_empty_event(&mut self)[src]

Posts an empty event from the current thread to the event queue, causing wait_events or wait_events_timeout to return. If no windows exist, this function returns immediately.

Wrapper for glfwPostEmptyEvent.

pub fn get_time(&self) -> f64[src]

Returns the current value of the GLFW timer. Unless the timer has been set using glfw::set_time, the timer measures time elapsed since GLFW was initialized.

Wrapper for glfwGetTime.

pub fn set_time(&mut self, time: f64)[src]

Sets the value of the GLFW timer.

Wrapper for glfwSetTime.

pub fn get_timer_value() -> u64[src]

Wrapper for glfwGetTimerValue.

pub fn get_timer_frequency() -> u64[src]

Wrapper for glfwGetTimerFrequency

pub fn set_swap_interval(&mut self, interval: SwapInterval)[src]

Sets the number of screen updates to wait before swapping the buffers of the current context and returning from Window::swap_buffers.

Wrapper for glfwSwapInterval.

pub fn extension_supported(&self, extension: &str) -> bool[src]

Returns true if the specified OpenGL or context creation API extension is supported by the current context.

Wrapper for glfwExtensionSupported.

pub fn get_proc_address_raw(&self, procname: &str) -> GLProc[src]

Returns the address of the specified client API or extension function if it is supported by the current context, NULL otherwise.

Wrapper for glfwGetProcAddress.

pub fn get_joystick(&self, id: JoystickId) -> Joystick[src]

Constructs a Joystick handle corresponding to the supplied JoystickId.

pub fn supports_raw_motion(&self) -> bool[src]

Wrapper for glfwRawMouseMotionSupported.

pub fn update_gamepad_mappings(&self, mappings: &str) -> bool[src]

Parses the specified ASCII encoded string and updates the internal list with any gamepad mappings it finds. This string may contain either a single gamepad mapping or many mappings separated by newlines. The parser supports the full format of the gamecontrollerdb.txt source file including empty lines and comments.

Wrapper for glfwUpdateGamepadMappings.

Returns

true if successful, or false if an error occurred.

Trait Implementations

impl Clone for Glfw[src]

impl Debug for Glfw[src]

impl Drop for Glfw[src]

Auto Trait Implementations

impl RefUnwindSafe for Glfw

impl Send for Glfw

impl Sync for Glfw

impl Unpin for Glfw

impl UnwindSafe for Glfw

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.