Trait glin::fbo::DepthAttach [−][src]
pub trait DepthAttach {
unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
);
fn width(&self) -> u32;
fn height(&self) -> u32;
fn samples(&self) -> u32;
fn attachment_id(&self) -> DepthAttachmentId;
}Required methods
unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)[src]
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
fn width(&self) -> u32[src]
fn height(&self) -> u32[src]
fn samples(&self) -> u32[src]
fn attachment_id(&self) -> DepthAttachmentId[src]
Implementors
impl DepthAttach for DepthAttachment[src]
impl DepthAttach for DepthAttachment[src]impl DepthAttach for CubeMap[src]
impl DepthAttach for CubeMap[src]impl DepthAttach for Texture[src]
impl DepthAttach for Texture[src]impl DepthAttach for RenderBuffer[src]
impl DepthAttach for RenderBuffer[src]impl<'a, C: Borrow<CubeMap>> DepthAttach for CubemapFaceLevelRef<C>[src]
impl<'a, C: Borrow<CubeMap>> DepthAttach for CubemapFaceLevelRef<C>[src]impl<T: Borrow<CubeMap>> DepthAttach for CubemapLevelRef<T>[src]
impl<T: Borrow<CubeMap>> DepthAttach for CubemapLevelRef<T>[src]impl<T: Borrow<Texture>> DepthAttach for TextureLayerLevelRef<T>[src]
impl<T: Borrow<Texture>> DepthAttach for TextureLayerLevelRef<T>[src]impl<T: Borrow<Texture>> DepthAttach for TextureLevelRef<T>[src]
impl<T: Borrow<Texture>> DepthAttach for TextureLevelRef<T>[src]