Trait glin::fbo::DepthAttach [−][src]
pub trait DepthAttach { unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
); fn width(&self) -> u32; fn height(&self) -> u32; fn samples(&self) -> u32; fn attachment_id(&self) -> DepthAttachmentId; }
Required methods
unsafe fn depth_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
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&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
fn width(&self) -> u32
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fn height(&self) -> u32
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fn samples(&self) -> u32
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fn attachment_id(&self) -> DepthAttachmentId
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Implementors
impl DepthAttach for DepthAttachment
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impl DepthAttach for DepthAttachment
[src]impl DepthAttach for CubeMap
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impl DepthAttach for CubeMap
[src]impl DepthAttach for Texture
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impl DepthAttach for Texture
[src]impl DepthAttach for RenderBuffer
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impl DepthAttach for RenderBuffer
[src]impl<'a, C: Borrow<CubeMap>> DepthAttach for CubemapFaceLevelRef<C>
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impl<'a, C: Borrow<CubeMap>> DepthAttach for CubemapFaceLevelRef<C>
[src]impl<T: Borrow<CubeMap>> DepthAttach for CubemapLevelRef<T>
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impl<T: Borrow<CubeMap>> DepthAttach for CubemapLevelRef<T>
[src]impl<T: Borrow<Texture>> DepthAttach for TextureLayerLevelRef<T>
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impl<T: Borrow<Texture>> DepthAttach for TextureLayerLevelRef<T>
[src]impl<T: Borrow<Texture>> DepthAttach for TextureLevelRef<T>
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impl<T: Borrow<Texture>> DepthAttach for TextureLevelRef<T>
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