Trait glin::fbo::DepthAttach[][src]

pub trait DepthAttach {
    unsafe fn depth_attach(
        &self,
        framebuffer: &FrameBuffer,
        target: GLenum,
        attachment: GLuint
    );
fn width(&self) -> u32;
fn height(&self) -> u32;
fn samples(&self) -> u32;
fn attachment_id(&self) -> DepthAttachmentId; }

Required methods

unsafe fn depth_attach(
    &self,
    framebuffer: &FrameBuffer,
    target: GLenum,
    attachment: GLuint
)
[src]

fn width(&self) -> u32[src]

fn height(&self) -> u32[src]

fn samples(&self) -> u32[src]

fn attachment_id(&self) -> DepthAttachmentId[src]

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Implementors

impl DepthAttach for DepthAttachment[src]

impl DepthAttach for CubeMap[src]

impl DepthAttach for Texture[src]

impl DepthAttach for RenderBuffer[src]

impl<'a, C: Borrow<CubeMap>> DepthAttach for CubemapFaceLevelRef<C>[src]

impl<T: Borrow<CubeMap>> DepthAttach for CubemapLevelRef<T>[src]

impl<T: Borrow<Texture>> DepthAttach for TextureLayerLevelRef<T>[src]

impl<T: Borrow<Texture>> DepthAttach for TextureLevelRef<T>[src]

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