Struct glin::program::Settings [−][src]
pub struct Settings<S: Eq + Hash + Debug> { pub version: usize, pub extensions: Vec<S>, pub precision: ShaderPrecision, pub defines: Vec<(S, S)>, pub shaders: Vec<(GLenum, S)>, pub bindings: HashMap<String, u32>, pub base_path: S, pub includes: HashMap<S, S>, }
Fields
version: usize
extensions: Vec<S>
precision: ShaderPrecision
defines: Vec<(S, S)>
shaders: Vec<(GLenum, S)>
bindings: HashMap<String, u32>
base_path: S
includes: HashMap<S, S>
Trait Implementations
impl<S: Eq + Hash + Debug> Eq for Settings<S>
[src]
impl<S: Eq + Hash + Debug> StructuralEq for Settings<S>
[src]
impl<S: Eq + Hash + Debug> StructuralPartialEq for Settings<S>
[src]
Auto Trait Implementations
impl<S> RefUnwindSafe for Settings<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for Settings<S> where
S: Send,
S: Send,
impl<S> Sync for Settings<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Settings<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for Settings<S> where
S: UnwindSafe,
S: UnwindSafe,