Trait glin::program::AsUniform [−][src]
pub trait AsUniform<T: ?Sized> { fn as_uniform(&self) -> UniformValue; }
Implemented by types that can be converted to uniform values
Required methods
fn as_uniform(&self) -> UniformValue
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Implementations on Foreign Types
impl AsUniform<f32> for f32
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impl AsUniform<f32> for f32
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<i32> for i32
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impl AsUniform<i32> for i32
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<bool> for bool
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impl AsUniform<bool> for bool
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<u32> for u32
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impl AsUniform<u32> for u32
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[[f32; 4]; 4]> for [[f32; 4]; 4]
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impl AsUniform<[[f32; 4]; 4]> for [[f32; 4]; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [[f32; 4]; 4]> for &'a [[f32; 4]; 4]
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impl<'a> AsUniform<&'a [[f32; 4]; 4]> for &'a [[f32; 4]; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[[f32; 3]; 3]> for [[f32; 3]; 3]
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impl AsUniform<[[f32; 3]; 3]> for [[f32; 3]; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [[f32; 3]; 3]> for &'a [[f32; 3]; 3]
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impl<'a> AsUniform<&'a [[f32; 3]; 3]> for &'a [[f32; 3]; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[f32; 9]> for [f32; 9]
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impl AsUniform<[f32; 9]> for [f32; 9]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [f32; 9]> for &'a [f32; 9]
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impl<'a> AsUniform<&'a [f32; 9]> for &'a [f32; 9]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[f32; 2]> for [f32; 2]
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impl AsUniform<[f32; 2]> for [f32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [f32; 2]> for &'a [f32; 2]
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impl<'a> AsUniform<&'a [f32; 2]> for &'a [f32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[f32; 3]> for [f32; 3]
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impl AsUniform<[f32; 3]> for [f32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [f32; 3]> for &'a [f32; 3]
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impl<'a> AsUniform<&'a [f32; 3]> for &'a [f32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[f32; 4]> for [f32; 4]
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impl AsUniform<[f32; 4]> for [f32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [f32; 4]> for &'a [f32; 4]
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impl<'a> AsUniform<&'a [f32; 4]> for &'a [f32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[u32; 2]> for [u32; 2]
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impl AsUniform<[u32; 2]> for [u32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [u32; 2]> for &'a [u32; 2]
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impl<'a> AsUniform<&'a [u32; 2]> for &'a [u32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[u32; 3]> for [u32; 3]
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impl AsUniform<[u32; 3]> for [u32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [u32; 3]> for &'a [u32; 3]
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impl<'a> AsUniform<&'a [u32; 3]> for &'a [u32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[u32; 4]> for [u32; 4]
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impl AsUniform<[u32; 4]> for [u32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [u32; 4]> for &'a [u32; 4]
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impl<'a> AsUniform<&'a [u32; 4]> for &'a [u32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[i32; 2]> for [i32; 2]
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impl AsUniform<[i32; 2]> for [i32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [i32; 2]> for &'a [i32; 2]
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impl<'a> AsUniform<&'a [i32; 2]> for &'a [i32; 2]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[i32; 3]> for [i32; 3]
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impl AsUniform<[i32; 3]> for [i32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [i32; 3]> for &'a [i32; 3]
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impl<'a> AsUniform<&'a [i32; 3]> for &'a [i32; 3]
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<[i32; 4]> for [i32; 4]
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impl AsUniform<[i32; 4]> for [i32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl<'a> AsUniform<&'a [i32; 4]> for &'a [i32; 4]
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impl<'a> AsUniform<&'a [i32; 4]> for &'a [i32; 4]
[src]fn as_uniform(&self) -> UniformValue
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impl<T: Borrow<Texture>> AsUniform<(Texture, u32)> for (T, u32)
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impl<T: Borrow<Texture>> AsUniform<(Texture, u32)> for (T, u32)
[src]fn as_uniform(&self) -> UniformValue
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impl<C: Borrow<CubeMap>> AsUniform<(CubeMap, u32)> for (C, u32)
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impl<C: Borrow<CubeMap>> AsUniform<(CubeMap, u32)> for (C, u32)
[src]fn as_uniform(&self) -> UniformValue
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impl<'a, T: Borrow<TextureSampler<'a>>> AsUniform<(TextureSampler<'a>, u32)> for (T, u32)
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impl<'a, T: Borrow<TextureSampler<'a>>> AsUniform<(TextureSampler<'a>, u32)> for (T, u32)
[src]fn as_uniform(&self) -> UniformValue
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impl<'a, C: Borrow<CubeMapSampler<'a>>> AsUniform<(CubeMapSampler<'a>, u32)> for (C, u32)
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impl<'a, C: Borrow<CubeMapSampler<'a>>> AsUniform<(CubeMapSampler<'a>, u32)> for (C, u32)
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<Vec<f32, Global>> for Vec<f32>
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impl AsUniform<Vec<f32, Global>> for Vec<f32>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[f32; 2]>> AsUniform<Vec<[f32; 2], Global>> for Vec<U>
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impl<U: AsRef<[f32; 2]>> AsUniform<Vec<[f32; 2], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[f32; 3]>> AsUniform<Vec<[f32; 3], Global>> for Vec<U>
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impl<U: AsRef<[f32; 3]>> AsUniform<Vec<[f32; 3], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[f32; 4]>> AsUniform<Vec<[f32; 4], Global>> for Vec<U>
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impl<U: AsRef<[f32; 4]>> AsUniform<Vec<[f32; 4], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<Vec<i32, Global>> for Vec<i32>
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impl AsUniform<Vec<i32, Global>> for Vec<i32>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[i32; 2]>> AsUniform<Vec<[i32; 2], Global>> for Vec<U>
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impl<U: AsRef<[i32; 2]>> AsUniform<Vec<[i32; 2], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[i32; 3]>> AsUniform<Vec<[i32; 3], Global>> for Vec<U>
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impl<U: AsRef<[i32; 3]>> AsUniform<Vec<[i32; 3], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[i32; 4]>> AsUniform<Vec<[i32; 4], Global>> for Vec<U>
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impl<U: AsRef<[i32; 4]>> AsUniform<Vec<[i32; 4], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl AsUniform<Vec<u32, Global>> for Vec<u32>
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impl AsUniform<Vec<u32, Global>> for Vec<u32>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[u32; 2]>> AsUniform<Vec<[u32; 2], Global>> for Vec<U>
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impl<U: AsRef<[u32; 2]>> AsUniform<Vec<[u32; 2], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[u32; 3]>> AsUniform<Vec<[u32; 3], Global>> for Vec<U>
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impl<U: AsRef<[u32; 3]>> AsUniform<Vec<[u32; 3], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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impl<U: AsRef<[u32; 4]>> AsUniform<Vec<[u32; 4], Global>> for Vec<U>
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impl<U: AsRef<[u32; 4]>> AsUniform<Vec<[u32; 4], Global>> for Vec<U>
[src]fn as_uniform(&self) -> UniformValue
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Implementors
impl AsUniform<UniformValue> for UniformValue
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impl AsUniform<UniformValue> for UniformValue
[src]fn as_uniform(&self) -> UniformValue
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impl<'a, C: Borrow<CubeMapSampler<'a>>> AsUniform<CubeMapSampler<'a>> for C
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impl<'a, C: Borrow<CubeMapSampler<'a>>> AsUniform<CubeMapSampler<'a>> for C
[src]fn as_uniform(&self) -> UniformValue
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impl<'a, T: Borrow<TextureSampler<'a>>> AsUniform<TextureSampler<'a>> for T
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impl<'a, T: Borrow<TextureSampler<'a>>> AsUniform<TextureSampler<'a>> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<A: AsRef<f32>> AsUniform<dyn AsRef<f32> + 'static> for A
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impl<A: AsRef<f32>> AsUniform<dyn AsRef<f32> + 'static> for A
[src]fn as_uniform(&self) -> UniformValue
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impl<A: AsRef<i32>> AsUniform<dyn AsRef<i32> + 'static> for A
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impl<A: AsRef<i32>> AsUniform<dyn AsRef<i32> + 'static> for A
[src]fn as_uniform(&self) -> UniformValue
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impl<A: AsRef<u32>> AsUniform<dyn AsRef<u32> + 'static> for A
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impl<A: AsRef<u32>> AsUniform<dyn AsRef<u32> + 'static> for A
[src]fn as_uniform(&self) -> UniformValue
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impl<C: Borrow<CubeMap>> AsUniform<CubeMap> for C
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impl<C: Borrow<CubeMap>> AsUniform<CubeMap> for C
[src]fn as_uniform(&self) -> UniformValue
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impl<T: Borrow<Texture>> AsUniform<Texture> for T
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impl<T: Borrow<Texture>> AsUniform<Texture> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[[f32; 3]; 3]>> AsUniform<dyn AsRef<[[f32; 3]; 3]> + 'static> for T
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impl<T: AsRef<[[f32; 3]; 3]>> AsUniform<dyn AsRef<[[f32; 3]; 3]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[[f32; 4]; 4]>> AsUniform<dyn AsRef<[[f32; 4]; 4]> + 'static> for T
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impl<T: AsRef<[[f32; 4]; 4]>> AsUniform<dyn AsRef<[[f32; 4]; 4]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[f32; 2]>> AsUniform<dyn AsRef<[f32; 2]> + 'static> for T
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impl<T: AsRef<[f32; 2]>> AsUniform<dyn AsRef<[f32; 2]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[f32; 3]>> AsUniform<dyn AsRef<[f32; 3]> + 'static> for T
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impl<T: AsRef<[f32; 3]>> AsUniform<dyn AsRef<[f32; 3]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[f32; 4]>> AsUniform<dyn AsRef<[f32; 4]> + 'static> for T
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impl<T: AsRef<[f32; 4]>> AsUniform<dyn AsRef<[f32; 4]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[f32; 9]>> AsUniform<dyn AsRef<[f32; 9]> + 'static> for T
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impl<T: AsRef<[f32; 9]>> AsUniform<dyn AsRef<[f32; 9]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[i32; 2]>> AsUniform<dyn AsRef<[i32; 2]> + 'static> for T
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impl<T: AsRef<[i32; 2]>> AsUniform<dyn AsRef<[i32; 2]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[i32; 3]>> AsUniform<dyn AsRef<[i32; 3]> + 'static> for T
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impl<T: AsRef<[i32; 3]>> AsUniform<dyn AsRef<[i32; 3]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[i32; 4]>> AsUniform<dyn AsRef<[i32; 4]> + 'static> for T
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impl<T: AsRef<[i32; 4]>> AsUniform<dyn AsRef<[i32; 4]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[u32; 2]>> AsUniform<dyn AsRef<[u32; 2]> + 'static> for T
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impl<T: AsRef<[u32; 2]>> AsUniform<dyn AsRef<[u32; 2]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[u32; 3]>> AsUniform<dyn AsRef<[u32; 3]> + 'static> for T
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impl<T: AsRef<[u32; 3]>> AsUniform<dyn AsRef<[u32; 3]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<T: AsRef<[u32; 4]>> AsUniform<dyn AsRef<[u32; 4]> + 'static> for T
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impl<T: AsRef<[u32; 4]>> AsUniform<dyn AsRef<[u32; 4]> + 'static> for T
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[[f32; 3]; 3]>> AsUniform<dyn Deref<Target = [[f32; 3]; 3]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[[f32; 3]; 3]>> AsUniform<dyn Deref<Target = [[f32; 3]; 3]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[[f32; 4]; 4]>> AsUniform<dyn Deref<Target = [[f32; 4]; 4]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[[f32; 4]; 4]>> AsUniform<dyn Deref<Target = [[f32; 4]; 4]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[f32; 2]>> AsUniform<dyn Deref<Target = [f32; 2]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[f32; 2]>> AsUniform<dyn Deref<Target = [f32; 2]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[f32; 3]>> AsUniform<dyn Deref<Target = [f32; 3]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[f32; 3]>> AsUniform<dyn Deref<Target = [f32; 3]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[i32; 2]>> AsUniform<dyn Deref<Target = [i32; 2]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[i32; 2]>> AsUniform<dyn Deref<Target = [i32; 2]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[i32; 3]>> AsUniform<dyn Deref<Target = [i32; 3]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[i32; 3]>> AsUniform<dyn Deref<Target = [i32; 3]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[u32; 2]>> AsUniform<dyn Deref<Target = [u32; 2]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[u32; 2]>> AsUniform<dyn Deref<Target = [u32; 2]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<[u32; 3]>> AsUniform<dyn Deref<Target = [u32; 3]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<[u32; 3]>> AsUniform<dyn Deref<Target = [u32; 3]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<i32>> AsUniform<dyn Deref<Target = i32> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<i32>> AsUniform<dyn Deref<Target = i32> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<u32>> AsUniform<dyn Deref<Target = u32> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<u32>> AsUniform<dyn Deref<Target = u32> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[[f32; 3]; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[[f32; 3]; 3]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[[f32; 3]; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[[f32; 3]; 3]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[[f32; 4]; 4]>>> AsUniform<dyn Deref<Target = dyn AsRef<[[f32; 4]; 4]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[[f32; 4]; 4]>>> AsUniform<dyn Deref<Target = dyn AsRef<[[f32; 4]; 4]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[f32; 2]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[f32; 2]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[f32; 3]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[f32; 3]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 4]>>> AsUniform<dyn Deref<Target = [f32; 4]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[f32; 4]>>> AsUniform<dyn Deref<Target = [f32; 4]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[i32; 2]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[i32; 2]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[i32; 3]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[i32; 3]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 4]>>> AsUniform<dyn Deref<Target = [i32; 4]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[i32; 4]>>> AsUniform<dyn Deref<Target = [i32; 4]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[u32; 2]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 2]>>> AsUniform<dyn Deref<Target = dyn AsRef<[u32; 2]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[u32; 3]> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 3]>>> AsUniform<dyn Deref<Target = dyn AsRef<[u32; 3]> + 'static> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 4]>>> AsUniform<dyn Deref<Target = [u32; 4]> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<[u32; 4]>>> AsUniform<dyn Deref<Target = [u32; 4]> + 'static> for U
[src]fn as_uniform(&self) -> UniformValue
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<f32>>> AsUniform<dyn Deref<Target = dyn AsRef<f32> + 'static> + 'static> for U
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impl<U: Deref<Target = T>, T: AsUniform<dyn AsRef<f32>>> AsUniform<dyn Deref<Target = dyn AsRef<f32> + 'static> + 'static> for U
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