Struct glin::texture::LoadDataFormat [−][src]
Use to allocate a new texture
Fields
texture_format: Formatformat: GLenumty: GLenumImplementations
impl LoadDataFormat[src]
impl LoadDataFormat[src]pub fn new(internal: GLenum, width: u32, height: u32) -> Result<LoadDataFormat>[src]
pub fn new_3d(
internal: GLenum,
width: u32,
height: u32,
depth: u32
) -> Result<LoadDataFormat>[src]
internal: GLenum,
width: u32,
height: u32,
depth: u32
) -> Result<LoadDataFormat>
pub fn new_1d(internal: GLenum, width: u32) -> Result<LoadDataFormat>[src]
pub fn new_array(
internal: GLenum,
width: u32,
height: u32,
layers: u32
) -> Result<LoadDataFormat>[src]
internal: GLenum,
width: u32,
height: u32,
layers: u32
) -> Result<LoadDataFormat>
pub fn texture_format(&self) -> &Format[src]
pub fn data_format(&self) -> DataFormat[src]
Trait Implementations
impl Clone for LoadDataFormat[src]
impl Clone for LoadDataFormat[src]fn clone(&self) -> LoadDataFormat[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Hash for LoadDataFormat[src]
impl Hash for LoadDataFormat[src]impl PartialEq<LoadDataFormat> for LoadDataFormat[src]
impl PartialEq<LoadDataFormat> for LoadDataFormat[src]fn eq(&self, other: &LoadDataFormat) -> bool[src]
fn ne(&self, other: &LoadDataFormat) -> bool[src]
impl TryFrom<Format> for LoadDataFormat[src]
impl TryFrom<Format> for LoadDataFormat[src]