Enum ncollide3d::partitioning::BVTNodeId[][src]

pub enum BVTNodeId {
    Internal(usize),
    Leaf(usize),
}

The identifier of a BVT node.

Variants

Internal(usize)

Identifier of an internal node.

Leaf(usize)

Identifier of a leaf node.

Trait Implementations

impl Clone for BVTNodeId[src]

impl Debug for BVTNodeId[src]

impl Hash for BVTNodeId[src]

impl PartialEq<BVTNodeId> for BVTNodeId[src]

impl Copy for BVTNodeId[src]

impl Eq for BVTNodeId[src]

impl StructuralEq for BVTNodeId[src]

impl StructuralPartialEq for BVTNodeId[src]

Auto Trait Implementations

impl RefUnwindSafe for BVTNodeId

impl Send for BVTNodeId

impl Sync for BVTNodeId

impl Unpin for BVTNodeId

impl UnwindSafe for BVTNodeId

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> CallHasher for T where
    T: Hash
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Debug + Any
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<T> Slottable for T where
    T: Copy
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