Function ncollide3d::pipeline::glue::first_interference_with_ray [−][src]
pub fn first_interference_with_ray<'a, 'b, N: RealField, Objects: CollisionObjectSet<N>>(
objects: &'a Objects,
broad_phase: &'a impl BroadPhase<N, AABB<N>, Objects::CollisionObjectHandle> + ?Sized,
ray: &'b Ray<N>,
max_toi: N,
groups: &'b CollisionGroups
) -> Option<FirstInterferenceWithRay<'a, N, Objects>>
Returns an the closest collision object intersecting with the given ray.
The result will only include collision objects in a group that can interact with the given groups
.