Struct ncollide3d::query::Ray [−][src]
A Ray.
Fields
origin: Point<N>
Starting point of the ray.
dir: Vector<N>
Direction of the ray.
Implementations
impl<N: RealField> Ray<N>
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impl<N: RealField> Ray<N>
[src]pub fn new(origin: Point<N>, dir: Vector<N>) -> Ray<N>
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Creates a new ray starting from origin
and with the direction dir
. dir
must be
normalized.
pub fn transform_by(&self, m: &Isometry<N>) -> Self
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Transforms this ray by the given isometry.
pub fn inverse_transform_by(&self, m: &Isometry<N>) -> Self
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Transforms this ray by the inverse of the given isometry.
pub fn translate_by(&self, v: Vector<N>) -> Self
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Translates this ray by the given vector. Its direction is left unchanged.
pub fn point_at(&self, t: N) -> Point<N>
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Computes the point at the given parameter on this line.
This computes self.origin + self.dir * t
.
Trait Implementations
Auto Trait Implementations
impl<N> RefUnwindSafe for Ray<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for Ray<N>
impl<N> Sync for Ray<N>
impl<N> Unpin for Ray<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for Ray<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> Slottable for T where
T: Copy,
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T: Copy,