Enum ncollide3d::pipeline::narrow_phase::Interaction[][src]

pub enum Interaction<N: RealField> {
    Contact(ContactAlgorithm<N>, ContactManifold<N>),
    Proximity(ProximityAlgorithm<N>, Proximity),
}

An interaction between two collision objects.

Variants

Contact(ContactAlgorithm<N>, ContactManifold<N>)

A potential contact between two collision objects.

Generated only for pairs of collision objects both configured with a GeometricQueryType::Contact(..).

Proximity(ProximityAlgorithm<N>, Proximity)

A proximity between two collision objects.

Generated only for pairs of collision objects with at least one configured with a GeometricQueryType::Contact(..).

Implementations

impl<N: RealField> Interaction<N>[src]

pub fn is_contact(&self) -> bool[src]

Checks if this interaction is a potential contact interaction.

pub fn is_proximity(&self) -> bool[src]

Checks if this interaction is a potential proximity interaction.

Auto Trait Implementations

impl<N> !RefUnwindSafe for Interaction<N>

impl<N> Send for Interaction<N>

impl<N> Sync for Interaction<N>

impl<N> Unpin for Interaction<N> where
    N: Unpin

impl<N> !UnwindSafe for Interaction<N>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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