Enum ncollide3d::pipeline::narrow_phase::Interaction [−][src]
pub enum Interaction<N: RealField> { Contact(ContactAlgorithm<N>, ContactManifold<N>), Proximity(ProximityAlgorithm<N>, Proximity), }
An interaction between two collision objects.
Variants
Contact(ContactAlgorithm<N>, ContactManifold<N>)
A potential contact between two collision objects.
Generated only for pairs of collision objects both configured
with a GeometricQueryType::Contact(..)
.
Proximity(ProximityAlgorithm<N>, Proximity)
A proximity between two collision objects.
Generated only for pairs of collision objects with at least one configured
with a GeometricQueryType::Contact(..)
.
Implementations
impl<N: RealField> Interaction<N>
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impl<N: RealField> Interaction<N>
[src]pub fn is_contact(&self) -> bool
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Checks if this interaction is a potential contact interaction.
pub fn is_proximity(&self) -> bool
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Checks if this interaction is a potential proximity interaction.
Auto Trait Implementations
impl<N> !RefUnwindSafe for Interaction<N>
impl<N> Send for Interaction<N>
impl<N> Sync for Interaction<N>
impl<N> Unpin for Interaction<N> where
N: Unpin,
N: Unpin,
impl<N> !UnwindSafe for Interaction<N>
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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