Struct ncollide3d::pipeline::narrow_phase::EventPool [−][src]
pub struct EventPool<E> { /* fields omitted */ }
A set of events.
Implementations
impl<E> EventPool<E>
[src]
impl<E> EventPool<E>
[src]pub fn new() -> EventPool<E>
[src]
Creates a new empty set of events.
pub fn clear(&mut self)
[src]
Empties this set of events.
pub fn push(&mut self, event: E)
[src]
Adds the given event at the end of this set.
pub fn iter(&self) -> Iter<'_, E>
[src]
Iterates through all events contained on this set in a FIFO manner.
pub fn retain<F>(&mut self, filter: F) where
F: FnMut(&E) -> bool,
[src]
F: FnMut(&E) -> bool,
Removes from this set all events for which filter
returns false
.
pub fn len(&self) -> usize
[src]
The number of events on this pool.
Trait Implementations
Auto Trait Implementations
impl<E> RefUnwindSafe for EventPool<E> where
E: RefUnwindSafe,
E: RefUnwindSafe,
impl<E> Send for EventPool<E> where
E: Send,
E: Send,
impl<E> Sync for EventPool<E> where
E: Sync,
E: Sync,
impl<E> Unpin for EventPool<E> where
E: Unpin,
E: Unpin,
impl<E> UnwindSafe for EventPool<E> where
E: UnwindSafe,
E: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]