Struct ncollide3d::pipeline::object::CollisionGroupsPairFilter [−][src]
pub struct CollisionGroupsPairFilter;
A collision filter based collision groups.
Implementations
impl CollisionGroupsPairFilter
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impl CollisionGroupsPairFilter
[src]pub fn new() -> CollisionGroupsPairFilter
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Creates a new collision filter based collision groups.
Trait Implementations
impl<N: RealField, Set: CollisionObjectSet<N>> BroadPhasePairFilter<N, Set> for CollisionGroupsPairFilter
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impl<N: RealField, Set: CollisionObjectSet<N>> BroadPhasePairFilter<N, Set> for CollisionGroupsPairFilter
[src]fn is_pair_valid(
&self,
h1: Set::CollisionObjectHandle,
h2: Set::CollisionObjectHandle,
s: &Set
) -> bool
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&self,
h1: Set::CollisionObjectHandle,
h2: Set::CollisionObjectHandle,
s: &Set
) -> bool
Auto Trait Implementations
impl RefUnwindSafe for CollisionGroupsPairFilter
impl Send for CollisionGroupsPairFilter
impl Sync for CollisionGroupsPairFilter
impl Unpin for CollisionGroupsPairFilter
impl UnwindSafe for CollisionGroupsPairFilter
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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