Module ncollide3d::pipeline::object [−][src]
Definition of collision objects and some of their properties.
Structs
| CollisionGroups | Groups of collision used to filter which object interact with which other one. |
| CollisionGroupsPairFilter | A collision filter based collision groups. |
| CollisionObject | A stand-alone object that has a position and a shape. |
| CollisionObjectSlab | A set of collision objects that can be indexed by collision object handles. |
| CollisionObjectSlabHandle | The unique identifier of a collision object stored in a |
| CollisionObjectUpdateFlags | Flags indicating what changed in a collision object since the last collision world update. |
| CollisionObjects | An iterator yielding references to collision objects. |
Enums
| GeometricQueryType | The kind of query a CollisionObject may be involved on. |
Traits
| CollisionObjectHandle | Trait implemented by a handle indentifying a collision object. |
| CollisionObjectRef | Trait implemented by collision objects. |
| CollisionObjectSet | Trait implemented by sets of collision objects. |