Struct ncollide3d::query::Contact[][src]

pub struct Contact<N: RealField> {
    pub world1: Point<N>,
    pub world2: Point<N>,
    pub normal: Unit<Vector<N>>,
    pub depth: N,
}

Geometric description of a contact.

Fields

world1: Point<N>

Position of the contact on the first object. The position is expressed in world space.

world2: Point<N>

Position of the contact on the second object. The position is expressed in world space.

normal: Unit<Vector<N>>

Contact normal

depth: N

Penetration depth

Implementations

impl<N: RealField> Contact<N>[src]

pub fn new(
    world1: Point<N>,
    world2: Point<N>,
    normal: Unit<Vector<N>>,
    depth: N
) -> Self
[src]

Creates a new contact.

pub fn new_wo_depth(
    world1: Point<N>,
    world2: Point<N>,
    normal: Unit<Vector<N>>
) -> Contact<N>
[src]

Creates a new contact, computing automatically the penetration depth.

impl<N: RealField> Contact<N>[src]

pub fn flip(&mut self)[src]

Reverts the contact normal and swaps world1 and world2.

Trait Implementations

impl<N: Clone + RealField> Clone for Contact<N>[src]

impl<N: Debug + RealField> Debug for Contact<N>[src]

impl<N: PartialEq + RealField> PartialEq<Contact<N>> for Contact<N>[src]

impl<N: Copy + RealField> Copy for Contact<N>[src]

impl<N: RealField> StructuralPartialEq for Contact<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Contact<N> where
    N: RefUnwindSafe

impl<N> Send for Contact<N>

impl<N> Sync for Contact<N>

impl<N> Unpin for Contact<N> where
    N: Unpin

impl<N> UnwindSafe for Contact<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Debug + Any
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<T> Slottable for T where
    T: Copy
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