Struct ncollide3d::query::RayIntersection [−][src]
pub struct RayIntersection<N: RealField> { pub toi: N, pub normal: Vector<N>, pub feature: FeatureId, pub uvs: Option<Point2<N>>, }
Structure containing the result of a successful ray cast.
Fields
toi: NThe time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(toi) or equivalently origin + dir * toi where origin is the origin of the ray;
dir is its direction and toi is the value of this field.
normal: Vector<N>The normal at the intersection point.
If the toi is exactly zero, the normal might not be reliable.
feature: FeatureIdFeature at the intersection point.
uvs: Option<Point2<N>>The textures coordinates at the intersection point. This is an Option because some shape
do not support texture coordinates.
Implementations
impl<N: RealField> RayIntersection<N>[src]
impl<N: RealField> RayIntersection<N>[src]pub fn new_with_uvs(
toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>[src]
toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>
Creates a new RayIntersection.
pub fn new(toi: N, normal: Vector<N>, feature: FeatureId) -> RayIntersection<N>[src]
Creates a new RayIntersection.
Trait Implementations
impl<N: Clone + RealField> Clone for RayIntersection<N>[src]
impl<N: Clone + RealField> Clone for RayIntersection<N>[src]fn clone(&self) -> RayIntersection<N>[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<N: Debug + RealField> Debug for RayIntersection<N>[src]
impl<N: Debug + RealField> Debug for RayIntersection<N>[src]impl<N: Copy + RealField> Copy for RayIntersection<N>[src]
Auto Trait Implementations
impl<N> RefUnwindSafe for RayIntersection<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for RayIntersection<N>
impl<N> Sync for RayIntersection<N>
impl<N> Unpin for RayIntersection<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for RayIntersection<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,