Struct ncollide3d::query::RayIntersection [−][src]
pub struct RayIntersection<N: RealField> { pub toi: N, pub normal: Vector<N>, pub feature: FeatureId, pub uvs: Option<Point2<N>>, }
Structure containing the result of a successful ray cast.
Fields
toi: N
The time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(toi)
or equivalently origin + dir * toi
where origin
is the origin of the ray;
dir
is its direction and toi
is the value of this field.
normal: Vector<N>
The normal at the intersection point.
If the toi
is exactly zero, the normal might not be reliable.
feature: FeatureId
Feature at the intersection point.
uvs: Option<Point2<N>>
The textures coordinates at the intersection point. This is an Option
because some shape
do not support texture coordinates.
Implementations
impl<N: RealField> RayIntersection<N>
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impl<N: RealField> RayIntersection<N>
[src]pub fn new_with_uvs(
toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>
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toi: N,
normal: Vector<N>,
feature: FeatureId,
uvs: Option<Point2<N>>
) -> RayIntersection<N>
Creates a new RayIntersection
.
pub fn new(toi: N, normal: Vector<N>, feature: FeatureId) -> RayIntersection<N>
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Creates a new RayIntersection
.
Trait Implementations
impl<N: Clone + RealField> Clone for RayIntersection<N>
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impl<N: Clone + RealField> Clone for RayIntersection<N>
[src]fn clone(&self) -> RayIntersection<N>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<N: Debug + RealField> Debug for RayIntersection<N>
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impl<N: Debug + RealField> Debug for RayIntersection<N>
[src]impl<N: Copy + RealField> Copy for RayIntersection<N>
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Auto Trait Implementations
impl<N> RefUnwindSafe for RayIntersection<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for RayIntersection<N>
impl<N> Sync for RayIntersection<N>
impl<N> Unpin for RayIntersection<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for RayIntersection<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> Slottable for T where
T: Copy,
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T: Copy,