[][src]Struct ncollide3d::query::RayIntersectionCostFn

pub struct RayIntersectionCostFn<'a, N: 'a + Real> { /* fields omitted */ }

A search thet selects the objects that has the smallest time of impact with a given ray.

Methods

impl<'a, N: Real> RayIntersectionCostFn<'a, N>
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Creates a new BestRayInterferenceSearch.

Trait Implementations

impl<'a, N, B, BV> BVTCostFn<N, B, BV> for RayIntersectionCostFn<'a, N> where
    N: Real,
    B: RayCast<N>,
    BV: RayCast<N>, 
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User-defined data attached to each BVT leaf.

Auto Trait Implementations

impl<'a, N> Send for RayIntersectionCostFn<'a, N> where
    N: Scalar

impl<'a, N> Sync for RayIntersectionCostFn<'a, N> where
    N: Scalar

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<T> Same for T
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Should always be Self