Struct ncollide3d::shape::TriMeshFace [−][src]
pub struct TriMeshFace<N: RealField> { pub indices: Point3<usize>, pub edges: Point3<usize>, pub normal: Option<Unit<Vector<N>>>, pub side_normals: Option<[Unit<Vector<N>>; 3]>, // some fields omitted }
A face of a triangle mesh.
Fields
indices: Point3<usize>
Indices of the vertices of this face.
edges: Point3<usize>
Indices of the edges of this face.
normal: Option<Unit<Vector<N>>>
The normal of this face if it is not degenerate.
side_normals: Option<[Unit<Vector<N>>; 3]>
Outward edge normals on the face’s plane.
Trait Implementations
impl<N: Clone + RealField> Clone for TriMeshFace<N>
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impl<N: Clone + RealField> Clone for TriMeshFace<N>
[src]fn clone(&self) -> TriMeshFace<N>
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pub fn clone_from(&mut self, source: &Self)
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Auto Trait Implementations
impl<N> RefUnwindSafe for TriMeshFace<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for TriMeshFace<N>
impl<N> Sync for TriMeshFace<N>
impl<N> Unpin for TriMeshFace<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for TriMeshFace<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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