Struct rin::blender::skinning::SkinWeights [−][src]
pub struct SkinWeights {
pub weights: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
pub bone_indices: Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>,
}Fields
weights: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>bone_indices: Matrix<u32, U4, U1, <DefaultAllocator as Allocator<u32, U4, U1>>::Buffer>Trait Implementations
impl Clone for SkinWeights[src]
impl Clone for SkinWeights[src]pub fn clone(&self) -> SkinWeights[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for SkinWeights[src]
Auto Trait Implementations
impl RefUnwindSafe for SkinWeights
impl Send for SkinWeights
impl Sync for SkinWeights
impl Unpin for SkinWeights
impl UnwindSafe for SkinWeights
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,