Struct rin::ecs::EntitiesDebug [−][src]
pub struct EntitiesDebug<'a> { /* fields omitted */ }
EntitiesDebug
is passed to DebugSystem
s when they are run and allows
to access debug information for entities’ compoenents
Implementations
impl<'a> EntitiesDebug<'a>
[src]
impl<'a> EntitiesDebug<'a>
[src]pub fn iter_for<'e, S>(&'e self) -> <S as UnorderedData<'e>>::Iter where
S: UnorderedData<'e> + ReadOnlyOp<'e>,
[src]
S: UnorderedData<'e> + ReadOnlyOp<'e>,
Iterator over all the components that match the operator
for (pos, vel) in entities.iter_for::<(Write<Position>, Read<Velocity>)>(){ pos.x += vel.x; pos.y += vel.y; }
Will iterate over all the entities that have both position and velocity and update the position by adding the velocity to it. In this example position can be modified cause we use the Write operator but velocity can only be read.
pub fn iter_for_mut<'e, S>(&'e mut self) -> <S as UnorderedData<'e>>::IterMut where
S: UnorderedDataSend<'e>,
[src]
S: UnorderedDataSend<'e>,
Iterator over all the components that match the operator
Can be used with operators that access a storage mutably
for (pos, vel) in entities.iter_for_mut::<(Write<Position>, Read<Velocity>)>(){ pos.x += vel.x; pos.y += vel.y; }
Will iterate over all the entities that have both position and velocity and update the position by adding the velocity to it. In this example position can be modified cause we use the Write operator but velocity can only be read.
pub fn storage_for<'r, S>(&'r self) -> Sto<'r, S> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r>,
[src]
S: UnorderedDataSend<'r> + ReadOnlyOp<'r>,
Storage for the operator passed as type parameter
Calling iter_for can be slow if it needs to be called lots of times. In those cases
calling instead storage_for
once and then iter() on it multiple times can make performance
much better
let mut storage = entities.storage_for_mut::<(Write<Position>, Read<Velocity>)>().unwrap(); for i in 0..1000000 { for (pos, vel) in storage.iter_mut() { pos.x += vel.x; pos.y += vel.y; } }
pub fn storage_for_mut<'r, S>(&'r mut self) -> Sto<'r, S> where
S: UnorderedDataSend<'r>,
[src]
S: UnorderedDataSend<'r>,
pub fn ordered_iter_for<'e, S>(&'e self) -> <S as OrderedData<'e>>::Iter where
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
[src]
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
Iterator over ordered data
Similar to iter_for but to be used with operators that specify an order like ReadAndParent in which parents will be processed first and then their children
pub fn ordered_iter_for_mut<'e, S>(&'e mut self) -> <S as OrderedData<'e>>::Iter where
S: OrderedDataSend<'e>,
[src]
S: OrderedDataSend<'e>,
Iterator over ordered data
Similar to iter_for but to be used with operators that specify an order like ReadAndParent in which parents will be processed first and then their children
pub fn ordered_storage_for<'e, S>(
&'e self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
[src]
&'e self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
Storage for the operator passed as type parameter
Calling ordered_iter_for can be slow if it needs to be called lots of times. In those cases
calling instead ordered_storage_for
once and then iter() on it multiple times can make performance
much better
pub fn ordered_storage_for_mut<'e, S>(
&'e mut self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: OrderedDataSend<'e>,
[src]
&'e mut self
) -> Option<<S as OrderedData<'e>>::Storage> where
S: OrderedDataSend<'e>,
pub fn iter_for_entities<'e, U, E>(
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
[src]
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
Iterator for the specified operators over a set of entities instead of every entity in the world
It’s usage is similar to iter_for but instead of iterating over all the entities it only returns components that match the operators for the entities passed as parameter
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let e2 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let e3 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); for pos in entities.iter_for_entities::<Read<Position>, _>(vec![e1, e2]){ //... }
The operators parameter in this method needs a second type for the entities iterator type which can jsut be elided with a _ since it’ll be guessed from the passed parameter
pub fn iter_for_entities_mut<'e, U, E>(
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
[src]
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
pub fn iter_for_entities_opt<'e, U, E>(
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
[src]
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
pub fn iter_for_entities_opt_mut<'e, U, E>(
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
[src]
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedData<'e>,
pub fn entity_components<'r, S>(
&'r self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
[src]
&'r self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
Similar to iter_for_entities but for one entity instead of several
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .add(Velocity{x: 0., y: 0.}) .build(); let entities = world.entities(); let (pos, vel) = entities .entity_components::<(Write<Position>, Read<Velocity>)>(&e1) .unwrap();
pub fn entity_components_mut<'r, S>(
&'r mut self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
[src]
&'r mut self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
pub fn component_for<C>(&self, entity: &Entity) -> Option<Ptr<'_, C>> where
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
[src]
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
Returns a component for reading for the passed entity
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); let pos = entities.component_for::<Position>(&e1).unwrap();
pub fn component_for_mut<C>(&self, entity: &Entity) -> Option<PtrMut<'_, C>> where
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
[src]
C: Component,
<C as Component>::Storage: for<'s> Storage<'s, C>,
Returns a component for writing for the passed entity
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); let mut pos = entities.component_for_mut::<Position>(&e1).unwrap();
pub fn has_component<C>(&self, entity: &Entity) -> bool where
C: 'static,
[src]
C: 'static,
Returns true if the entity has the specified component
let e1 = world.new_entity() .add(Position{x: 0., y: 0.}) .build(); let entities = world.entities(); assert!(entities.has_component::<Position>(&e1));
pub fn tree_node_for<C>(&'r self, entity: &Entity) -> Option<NodePtr<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
[src]
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
Returns the node for a hierarchical component
pub fn tree_node_for_mut<C>(
&'r self,
entity: &Entity
) -> Option<NodePtrMut<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
[src]
&'r self,
entity: &Entity
) -> Option<NodePtrMut<'r, C>> where
C: Component,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
Returns the node for a hierarchical component for writing
pub fn entity_component_ids(
&self,
entity: Entity
) -> impl Iterator<Item = &TypeId>
[src]
&self,
entity: Entity
) -> impl Iterator<Item = &TypeId>
Returns an iterator over all the component Ids of the passed entity
Used to later ask for individual components to debug using debug_compoentn_for
pub fn debug_components_for<S>(
&self,
entity: Entity,
serializer: S
) -> Result<(), Error> where
S: Serializer,
[src]
&self,
entity: Entity,
serializer: S
) -> Result<(), Error> where
S: Serializer,
Debug all the components for an entity using the passed serializer
Only available when the debug_parameters
feature is enabled.
Uses the passed serializer to debug the components of the entity.
By default when debug_parameters
is enabled all components that
implement Serialize
will automatically implement DebugParameter
used by this method to debug the components thorugh the serializer passed
as parameter.
Components that don’t implement Serialize
can still use the attribute
#[debug_as_string]
so they are debugged using their Debug
String
representation
or #[debug_as_custom]
and then explicitly implement DebugParameter
which works
as a custom serialization of the component more apt for debugging purposes
pub fn debug_component_for<S>(
&self,
entity: Entity,
id: &TypeId,
serializer: S
) -> Result<(), Error> where
S: Serializer,
[src]
&self,
entity: Entity,
id: &TypeId,
serializer: S
) -> Result<(), Error> where
S: Serializer,
Debug one specific compoenent of an entity.
Use entity_component_ids to retrieve all the Ids of the components of an entity or Component::id() ot get one specific component’s Id
See debug_components_for
for more info about specifiying components debug format
pub fn split<D>(&mut self) -> (EntitiesDebug<'_>, EntitiesDebug<'_>) where
D: DataAccesses,
[src]
D: DataAccesses,
Trait Implementations
impl<'a> EntitiesExt<'a> for EntitiesDebug<'a>
[src]
impl<'a> EntitiesExt<'a> for EntitiesDebug<'a>
[src]pub fn iter_for<'e, S>(&'e self) -> <S as UnorderedData<'e>>::Iter where
S: UnorderedDataSend<'e> + ReadOnlyOp<'e>,
[src]
S: UnorderedDataSend<'e> + ReadOnlyOp<'e>,
pub fn iter_for_mut<'e, S>(&'e mut self) -> <S as UnorderedData<'e>>::IterMut where
S: UnorderedDataSend<'e>,
[src]
S: UnorderedDataSend<'e>,
pub fn ordered_iter_for<'e, S>(&'e self) -> <S as OrderedData<'e>>::Iter where
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
[src]
S: OrderedDataSend<'e> + ReadOnlyOrderedOp<'e>,
pub fn ordered_iter_for_mut<'e, S>(&'e mut self) -> <S as OrderedData<'e>>::Iter where
S: OrderedDataSend<'e>,
[src]
S: OrderedDataSend<'e>,
pub fn iter_for_entities<'e, U, E>(
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
[src]
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
pub fn iter_for_entities_mut<'e, U, E>(
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
[src]
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
pub fn iter_for_entities_opt<'e, U, E>(
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
[src]
&'e self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIter where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
<U as UnorderedData<'e>>::Storage: ReadOnlyStorage,
pub fn iter_for_entities_opt_mut<'e, U, E>(
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
[src]
&'e mut self,
entities: E
) -> <E as IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>>::IntoEntitiesOptIterMut where
E: IntoEntitiesIterator<'e, <U as UnorderedData<'e>>::Storage>,
U: UnorderedDataSend<'e>,
pub fn entity_components<'r, S>(
&'r self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
[src]
&'r self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
pub fn entity_components_mut<'r, S>(
&'r mut self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
[src]
&'r mut self,
entity: &Entity
) -> Option<<S as UnorderedData<'r>>::ComponentsRef> where
S: UnorderedDataSend<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
<<S as UnorderedData<'r>>::Storage as StorageRef<'r>>::Component == <S as UnorderedData<'r>>::ComponentsRef,
pub fn component_for<C>(&self, entity: &Entity) -> Option<Ptr<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
[src]
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
pub fn component_for_mut<C>(&self, entity: &Entity) -> Option<PtrMut<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
[src]
C: ComponentSend,
<C as Component>::Storage: for<'s> Storage<'s, C>,
pub fn has_component<C>(&self, entity: &Entity) -> bool where
C: 'static,
[src]
C: 'static,
pub fn tree_node_for<C>(&self, entity: &Entity) -> Option<NodePtr<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
[src]
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
pub fn tree_node_for_mut<C>(&self, entity: &Entity) -> Option<NodePtrMut<'_, C>> where
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
[src]
C: ComponentSend,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
pub fn changed_iter_for<'r, S>(
&'r self
) -> EntitiesComponentIter<'r, <S as ChangedData<'r>>::ChangedIter, <S as UnorderedData<'r>>::Storage> where
S: ChangedDataSend<'r> + EntitiesData + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
[src]
&'r self
) -> EntitiesComponentIter<'r, <S as ChangedData<'r>>::ChangedIter, <S as UnorderedData<'r>>::Storage> where
S: ChangedDataSend<'r> + EntitiesData + ReadOnlyOp<'r> + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
pub fn changed_iter_for_mut<'r, S>(
&'r mut self
) -> EntitiesComponentIter<'r, <S as ChangedData<'r>>::ChangedIter, <S as UnorderedData<'r>>::Storage> where
S: ChangedDataSend<'r> + EntitiesData + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
[src]
&'r mut self
) -> EntitiesComponentIter<'r, <S as ChangedData<'r>>::ChangedIter, <S as UnorderedData<'r>>::Storage> where
S: ChangedDataSend<'r> + EntitiesData + 'r,
<S as UnorderedData<'r>>::Storage: StorageRef<'r>,
pub fn storage_for<'r, S>(&'r self) -> Sto<'r, S> where
S: UnorderedDataSend<'r> + ReadOnlyOp<'r>,
[src]
S: UnorderedDataSend<'r> + ReadOnlyOp<'r>,
pub fn storage_for_mut<'r, S>(&'r mut self) -> Sto<'r, S> where
S: UnorderedDataSend<'r>,
[src]
S: UnorderedDataSend<'r>,
impl<'a> EntitiesStorage for EntitiesDebug<'a>
[src]
impl<'a> EntitiesStorage for EntitiesDebug<'a>
[src]pub fn storage<C>(&self) -> Option<ReadGuardRef<'_, <C as Component>::Storage>> where
C: Component,
[src]
C: Component,
pub fn storage_mut<C>(
&self
) -> Option<WriteGuardRef<'_, <C as Component>::Storage, <C as Component>::MutStorageCacheGuard>> where
C: Component,
[src]
&self
) -> Option<WriteGuardRef<'_, <C as Component>::Storage, <C as Component>::MutStorageCacheGuard>> where
C: Component,
pub fn entities_ref(&self) -> &[(Entity, U256)]ⓘ
[src]
pub fn component_mask<C>(&self) -> U256 where
C: 'static,
[src]
C: 'static,
pub fn entities_for_mask<S>(
&self,
query_mask: Bitmask,
storage: &S
) -> IndexGuard<'_> where
S: FastIndexExt,
[src]
&self,
query_mask: Bitmask,
storage: &S
) -> IndexGuard<'_> where
S: FastIndexExt,
pub fn lazy_entities_for_mask(&self, query_mask: Bitmask) -> LazyIndexGuard<'_>
[src]
pub fn ordered_entities_for<C, S>(
&self,
query_mask: Bitmask,
unordered_storage: &S
) -> OrderedIndexGuard<'_> where
C: Component,
S: FastIndexExt,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
[src]
&self,
query_mask: Bitmask,
unordered_storage: &S
) -> OrderedIndexGuard<'_> where
C: Component,
S: FastIndexExt,
<C as Component>::Storage: for<'b> HierarchicalStorage<'b, C>,
Auto Trait Implementations
impl<'a> !RefUnwindSafe for EntitiesDebug<'a>
impl<'a> !Send for EntitiesDebug<'a>
impl<'a> !Sync for EntitiesDebug<'a>
impl<'a> Unpin for EntitiesDebug<'a>
impl<'a> !UnwindSafe for EntitiesDebug<'a>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]