Trait rin::ecs::SystemDebug [−][src]
pub trait SystemDebug { pub fn run(
&mut self,
entities: EntitiesDebug<'_>,
resources: ResourcesThreadLocal<'_>
); pub fn name() -> Option<&'static str> { ... } pub fn before() -> Vec<SystemId, Global>ⓘ { ... } pub fn after() -> Vec<SystemId, Global>ⓘ { ... } pub fn updates() -> Vec<TypeId, Global>ⓘ { ... } pub fn needs() -> Vec<TypeId, Global>ⓘ { ... } pub fn reads() -> Vec<TypeId, Global>ⓘ { ... } pub fn writes() -> Vec<TypeId, Global>ⓘ { ... } pub fn file_line_info(&self) -> &'static str { ... } }
System that gives access to debug information for entites and their components
Any function that receives an EntitiesDebug and a ResourcesThreadLocal parameters in that order will automatically implement this trait and can be added as a debug system to the world
Required methods
pub fn run(
&mut self,
entities: EntitiesDebug<'_>,
resources: ResourcesThreadLocal<'_>
)
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&mut self,
entities: EntitiesDebug<'_>,
resources: ResourcesThreadLocal<'_>
)
Provided methods
pub fn name() -> Option<&'static str>
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Implementors
impl<'a, F> SystemDebug for F where
F: FnMut(EntitiesDebug<'_>, ResourcesThreadLocal<'_>),
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impl<'a, F> SystemDebug for F where
F: FnMut(EntitiesDebug<'_>, ResourcesThreadLocal<'_>),
[src]pub fn run(
&mut self,
entities: EntitiesDebug<'_>,
resources: ResourcesThreadLocal<'_>
)
[src]
&mut self,
entities: EntitiesDebug<'_>,
resources: ResourcesThreadLocal<'_>
)