Struct rin::gl::program::Settings[][src]

pub struct Settings<S> where
    S: Eq + Hash + Debug
{ pub version: usize, pub extensions: Vec<S, Global>, pub precision: ShaderPrecision, pub defines: Vec<(S, S), Global>, pub shaders: Vec<(u32, S), Global>, pub bindings: IndexMap<String, u32, RandomState>, pub base_path: S, pub includes: IndexMap<S, S, RandomState>, }

Fields

version: usizeextensions: Vec<S, Global>precision: ShaderPrecisiondefines: Vec<(S, S), Global>shaders: Vec<(u32, S), Global>bindings: IndexMap<String, u32, RandomState>base_path: Sincludes: IndexMap<S, S, RandomState>

Trait Implementations

impl<S> Clone for Settings<S> where
    S: Clone + Eq + Hash + Debug
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impl<S> Debug for Settings<S> where
    S: Debug + Eq + Hash
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impl<S> Default for Settings<S> where
    S: Default + Eq + Hash + Debug
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impl<S> PartialEq<Settings<S>> for Settings<S> where
    S: PartialEq<S> + Eq + Hash + Debug
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impl<S> Eq for Settings<S> where
    S: Eq + Hash + Debug
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impl<S> StructuralEq for Settings<S> where
    S: Eq + Hash + Debug
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impl<S> StructuralPartialEq for Settings<S> where
    S: Eq + Hash + Debug
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Auto Trait Implementations

impl<S> RefUnwindSafe for Settings<S> where
    S: RefUnwindSafe

impl<S> Send for Settings<S> where
    S: Send

impl<S> Sync for Settings<S> where
    S: Sync

impl<S> Unpin for Settings<S> where
    S: Unpin

impl<S> UnwindSafe for Settings<S> where
    S: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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