Struct rin::gl::program::Settings [−][src]
pub struct Settings<S> where
S: Eq + Hash + Debug, { pub version: usize, pub extensions: Vec<S, Global>, pub precision: ShaderPrecision, pub defines: Vec<(S, S), Global>, pub shaders: Vec<(u32, S), Global>, pub bindings: IndexMap<String, u32, RandomState>, pub base_path: S, pub includes: IndexMap<S, S, RandomState>, }
Fields
version: usizeextensions: Vec<S, Global>precision: ShaderPrecisiondefines: Vec<(S, S), Global>shaders: Vec<(u32, S), Global>bindings: IndexMap<String, u32, RandomState>base_path: Sincludes: IndexMap<S, S, RandomState>Trait Implementations
impl<S> Eq for Settings<S> where
S: Eq + Hash + Debug, [src]
S: Eq + Hash + Debug,
impl<S> StructuralEq for Settings<S> where
S: Eq + Hash + Debug, [src]
S: Eq + Hash + Debug,
impl<S> StructuralPartialEq for Settings<S> where
S: Eq + Hash + Debug, [src]
S: Eq + Hash + Debug,
Auto Trait Implementations
impl<S> RefUnwindSafe for Settings<S> where
S: RefUnwindSafe,
S: RefUnwindSafe,
impl<S> Send for Settings<S> where
S: Send,
S: Send,
impl<S> Sync for Settings<S> where
S: Sync,
S: Sync,
impl<S> Unpin for Settings<S> where
S: Unpin,
S: Unpin,
impl<S> UnwindSafe for Settings<S> where
S: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]