Struct rin::gl::VaoPathFill[][src]

pub struct VaoPathFill<'a> { /* fields omitted */ }

Implementations

impl<'a> VaoPathFill<'a>[src]

pub fn vao_mesh(
    &self
) -> &VaoMesh<Matrix<f32, U2, U1, <DefaultAllocator as Allocator<f32, U2, U1>>::Buffer>>
[src]

pub fn color(&self) -> AlphaColor<f32, Rgb<f32, Srgb>>[src]

Trait Implementations

impl<'a> Render3d for VaoPathFill<'a>[src]

Auto Trait Implementations

impl<'a> !RefUnwindSafe for VaoPathFill<'a>

impl<'a> !Send for VaoPathFill<'a>

impl<'a> !Sync for VaoPathFill<'a>

impl<'a> Unpin for VaoPathFill<'a>

impl<'a> !UnwindSafe for VaoPathFill<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]