Struct rin::graphics::mvp::Mvp [−][src]
pub struct Mvp { /* fields omitted */ }
Camera + Model matrices used to store all the information needed by a shader to draw a model
Implementations
impl Mvp
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impl Mvp
[src]pub fn from_parts(
projection: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
view: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
camera_pos: Point<f32, U3>,
near_plane: f32,
far_plane: f32,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> Mvp
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projection: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
view: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
camera_pos: Point<f32, U3>,
near_plane: f32,
far_plane: f32,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> Mvp
pub fn with_camera_viewport<C>(camera: &C, viewport: Rect<i32>) -> Mvp where
C: CameraExt + ?Sized,
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C: CameraExt + ?Sized,
pub fn with_camera_viewport_clip_plane<C>(
camera: &C,
viewport: Rect<i32>,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
) -> Mvp where
C: CameraExt + ?Sized,
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camera: &C,
viewport: Rect<i32>,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
) -> Mvp where
C: CameraExt + ?Sized,
pub fn ortho_top_left(viewport: Rect<i32>) -> Mvp
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pub fn ortho_bottom_left(viewport: Rect<i32>) -> Mvp
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pub fn perspective_top_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp
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pub fn perspective_bottom_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp
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pub fn for_model<M>(&self, model: M) -> Mvp where
M: Into<Model>,
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M: Into<Model>,
pub fn for_model_normal<M>(
&self,
model: M,
normal: &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
) -> Mvp where
M: Into<Model>,
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&self,
model: M,
normal: &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
) -> Mvp where
M: Into<Model>,
pub fn projection(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn model(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view_model(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view_model(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn normal(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn origin(&self) -> CoordinateOrigin
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pub fn viewport(&self) -> &Rect<i32>
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pub fn clip_plane(
&self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
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&self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
pub fn camera_position(&self) -> &Point<f32, U3>
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pub fn near_plane(&self) -> f32
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pub fn far_plane(&self) -> f32
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pub fn uniforms(&self) -> Vec<Uniform, Global>ⓘ
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pub fn uniforms_cache(program: &Program) -> UniformsLocationCache
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pub fn model_uniforms_cache(program: &Program) -> UniformsLocationCache
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pub fn camera_uniforms_cache(program: &Program) -> UniformsLocationCache
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pub fn camera_matrices_id(&self) -> usize
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pub fn model_matrices_id(&self) -> usize
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pub fn camera_matrices(&self) -> &CameraMatrices
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pub fn model_matrices(&self) -> &ModelMatrices
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impl Mvp
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impl Mvp
[src]pub fn from_program(program: &Program) -> UniformsLocationCache
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pub fn from_program_non_strict(program: &Program) -> UniformsLocationCache
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Trait Implementations
impl<'de> Deserialize<'de> for Mvp
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impl<'de> Deserialize<'de> for Mvp
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Mvp, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Mvp, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl<'a> From<&'a Projection> for Mvp
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impl<'a> From<&'a Projection> for Mvp
[src]pub fn from(projection: &'a Projection) -> Mvp
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impl From<CameraMatrices> for Mvp
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impl From<CameraMatrices> for Mvp
[src]pub fn from(camera: CameraMatrices) -> Mvp
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impl Serialize for Mvp
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impl Serialize for Mvp
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl !RefUnwindSafe for Mvp
impl Send for Mvp
impl !Sync for Mvp
impl Unpin for Mvp
impl UnwindSafe for Mvp
Blanket Implementations
impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,