Struct rin::graphics::CameraMatrices [−][src]
pub struct CameraMatrices { /* fields omitted */ }
Implementations
impl CameraMatrices
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impl CameraMatrices
[src]pub fn from_parts(
projection: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
view: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
camera_pos: Point<f32, U3>,
near_plane: f32,
far_plane: f32,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> CameraMatrices
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projection: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
view: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
camera_pos: Point<f32, U3>,
near_plane: f32,
far_plane: f32,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
origin: CoordinateOrigin,
viewport: Rect<i32>
) -> CameraMatrices
pub fn with_camera_viewport<C>(
camera: &C,
viewport: Rect<i32>
) -> CameraMatrices where
C: CameraExt + ?Sized,
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camera: &C,
viewport: Rect<i32>
) -> CameraMatrices where
C: CameraExt + ?Sized,
pub fn with_camera_viewport_clip_plane<C>(
camera: &C,
viewport: Rect<i32>,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
) -> CameraMatrices where
C: CameraExt + ?Sized,
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camera: &C,
viewport: Rect<i32>,
clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
) -> CameraMatrices where
C: CameraExt + ?Sized,
pub fn ortho_top_left(viewport: Rect<i32>) -> CameraMatrices
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pub fn ortho_bottom_left(viewport: Rect<i32>) -> CameraMatrices
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pub fn perspective_top_left(
viewport: Rect<i32>,
fov: Deg<f32>
) -> CameraMatrices
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viewport: Rect<i32>,
fov: Deg<f32>
) -> CameraMatrices
pub fn perspective_bottom_left(
viewport: Rect<i32>,
fov: Deg<f32>
) -> CameraMatrices
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viewport: Rect<i32>,
fov: Deg<f32>
) -> CameraMatrices
pub fn id(&self) -> usize
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pub fn projection(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn view(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn projection_view(
&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
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&self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
pub fn origin(&self) -> CoordinateOrigin
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pub fn viewport(&self) -> &Rect<i32>
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pub fn clip_plane(
&self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
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&self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
pub fn camera_position(&self) -> &Point<f32, U3>
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pub fn near_plane(&self) -> f32
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pub fn far_plane(&self) -> f32
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pub fn set_clip_plane(
&mut self,
c: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
)
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&mut self,
c: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
)
pub fn uniforms(&self) -> Vec<Uniform, Global>ⓘ
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pub fn uniforms_cache(program: &Program) -> UniformsLocationCache
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pub fn data(&self) -> Data
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impl CameraMatrices
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impl CameraMatrices
[src]pub fn from_program(program: &Program) -> UniformsLocationCache
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pub fn from_program_non_strict(program: &Program) -> UniformsLocationCache
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Trait Implementations
impl Clone for CameraMatrices
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impl Clone for CameraMatrices
[src]pub fn clone(&self) -> CameraMatrices
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for CameraMatrices
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impl Debug for CameraMatrices
[src]impl<'de> Deserialize<'de> for CameraMatrices
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impl<'de> Deserialize<'de> for CameraMatrices
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<CameraMatrices, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<CameraMatrices, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl<'a> From<&'a Projection> for CameraMatrices
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impl<'a> From<&'a Projection> for CameraMatrices
[src]pub fn from(projection: &'a Projection) -> CameraMatrices
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impl From<CameraMatrices> for Mvp
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impl From<CameraMatrices> for Mvp
[src]pub fn from(camera: CameraMatrices) -> Mvp
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impl Serialize for CameraMatrices
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impl Serialize for CameraMatrices
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl Copy for CameraMatrices
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Auto Trait Implementations
impl RefUnwindSafe for CameraMatrices
impl Send for CameraMatrices
impl Sync for CameraMatrices
impl Unpin for CameraMatrices
impl UnwindSafe for CameraMatrices
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Slottable for T where
T: Copy,
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T: Copy,