Struct rin::graphics::Mvp[][src]

pub struct Mvp { /* fields omitted */ }

Camera + Model matrices used to store all the information needed by a shader to draw a model

Implementations

impl Mvp[src]

pub fn from_parts(
    projection: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
    view: Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>,
    camera_pos: Point<f32, U3>,
    near_plane: f32,
    far_plane: f32,
    clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>,
    origin: CoordinateOrigin,
    viewport: Rect<i32>
) -> Mvp
[src]

pub fn with_camera_viewport<C>(camera: &C, viewport: Rect<i32>) -> Mvp where
    C: CameraExt + ?Sized
[src]

pub fn with_camera_viewport_clip_plane<C>(
    camera: &C,
    viewport: Rect<i32>,
    clip_plane: Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
) -> Mvp where
    C: CameraExt + ?Sized
[src]

pub fn ortho_top_left(viewport: Rect<i32>) -> Mvp[src]

pub fn ortho_bottom_left(viewport: Rect<i32>) -> Mvp[src]

pub fn perspective_top_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp[src]

pub fn perspective_bottom_left(viewport: Rect<i32>, fov: Deg<f32>) -> Mvp[src]

pub fn for_model<M>(&self, model: M) -> Mvp where
    M: Into<Model>, 
[src]

pub fn for_model_normal<M>(
    &self,
    model: M,
    normal: &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
) -> Mvp where
    M: Into<Model>, 
[src]

pub fn projection(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn view(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn model(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn projection_view(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn projection_view_model(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn view_model(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn normal(
    &self
) -> &Matrix<f32, U4, U4, <DefaultAllocator as Allocator<f32, U4, U4>>::Buffer>
[src]

pub fn origin(&self) -> CoordinateOrigin[src]

pub fn viewport(&self) -> &Rect<i32>[src]

pub fn clip_plane(
    &self
) -> &Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>
[src]

pub fn camera_position(&self) -> &Point<f32, U3>[src]

pub fn near_plane(&self) -> f32[src]

pub fn far_plane(&self) -> f32[src]

pub fn uniforms(&self) -> Vec<Uniform, Global>

Notable traits for Vec<u8, A>

impl<A> Write for Vec<u8, A> where
    A: Allocator
[src]

pub fn uniforms_cache(program: &Program) -> UniformsLocationCache[src]

pub fn model_uniforms_cache(program: &Program) -> UniformsLocationCache[src]

pub fn camera_uniforms_cache(program: &Program) -> UniformsLocationCache[src]

pub fn camera_matrices_id(&self) -> usize[src]

pub fn model_matrices_id(&self) -> usize[src]

pub fn camera_matrices(&self) -> &CameraMatrices[src]

pub fn model_matrices(&self) -> &ModelMatrices[src]

impl Mvp[src]

Trait Implementations

impl Clone for Mvp[src]

impl Debug for Mvp[src]

impl<'de> Deserialize<'de> for Mvp[src]

impl<'a> From<&'a Projection> for Mvp[src]

impl From<CameraMatrices> for Mvp[src]

impl Serialize for Mvp[src]

Auto Trait Implementations

impl !RefUnwindSafe for Mvp

impl Send for Mvp

impl !Sync for Mvp

impl Unpin for Mvp

impl UnwindSafe for Mvp

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]