Struct rin::postpo::lut::Lut [−][src]
pub struct Lut { /* fields omitted */ }
Implementations
impl Lut
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impl Lut
[src]pub fn new(
gl: &Renderer<'_, Screen>,
w: u32,
h: u32,
format: ColorFormat,
fullscreen_quad: Rc<SimpleVao<Vertex2DTex>>
) -> Result<Lut, Error>
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gl: &Renderer<'_, Screen>,
w: u32,
h: u32,
format: ColorFormat,
fullscreen_quad: Rc<SimpleVao<Vertex2DTex>>
) -> Result<Lut, Error>
pub fn process(
&'a self,
gl: &Renderer<'_, Screen>,
source: &'a Texture,
parameters: &LutParameters
) -> &'a Texture
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&'a self,
gl: &Renderer<'_, Screen>,
source: &'a Texture,
parameters: &LutParameters
) -> &'a Texture
pub fn fbo(&self) -> &Rc<Fbo<ColorAttachment, DepthAttachment>>
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pub fn is_loaded(&self) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for Lut
impl !Send for Lut
impl !Sync for Lut
impl Unpin for Lut
impl !UnwindSafe for Lut
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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