Struct rin::postpo::Lut [−][src]
pub struct Lut { /* fields omitted */ }Implementations
impl Lut[src]
impl Lut[src]pub fn new(
gl: &Renderer<'_, Screen>,
w: u32,
h: u32,
format: ColorFormat,
fullscreen_quad: Rc<SimpleVao<Vertex2DTex>>
) -> Result<Lut, Error>[src]
gl: &Renderer<'_, Screen>,
w: u32,
h: u32,
format: ColorFormat,
fullscreen_quad: Rc<SimpleVao<Vertex2DTex>>
) -> Result<Lut, Error>
pub fn process(
&'a self,
gl: &Renderer<'_, Screen>,
source: &'a Texture,
parameters: &LutParameters
) -> &'a Texture[src]
&'a self,
gl: &Renderer<'_, Screen>,
source: &'a Texture,
parameters: &LutParameters
) -> &'a Texture
pub fn fbo(&self) -> &Rc<Fbo<ColorAttachment, DepthAttachment>>[src]
pub fn is_loaded(&self) -> bool[src]
Auto Trait Implementations
impl !RefUnwindSafe for Lut
impl !Send for Lut
impl !Sync for Lut
impl Unpin for Lut
impl !UnwindSafe for Lut
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]