Trait rin::prelude::WindowExt [−][src]
pub trait WindowExt {}Show methods
pub fn make_current(&mut self); pub fn swap_buffers(&mut self); pub fn update(&mut self); pub fn fps(&self) -> f64; pub fn frames(&self) -> u64; pub fn set_swap_interval(&mut self, frames: u32); pub fn event_stream<'a>(&mut self) -> Stream<'a, Event>; pub fn curr_frame_duration(&self) -> Duration; pub fn time_elapsed_ns(&self) -> u64; pub fn size(
&self
) -> Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>; pub fn width(&self) -> i32; pub fn height(&self) -> i32; pub fn position(&self) -> Point<i32, U2>; pub fn aspect_ratio(&self) -> f32; pub fn set_position(&mut self, pos: Point<i32, U2>); pub fn screen_size(
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>; pub fn should_close(&self) -> bool; pub fn set_should_close(&mut self); pub fn set_fullscreen(&mut self, fullscreen: bool); pub fn set_cursor(&mut self, cursor: Cursor); pub fn set_cursor_mode(&mut self, cursor_mode: CursorMode); pub fn curr_frame_duration_ns(&self) -> u128 { ... } pub fn curr_frame_duration_s(&self) -> f64 { ... } pub fn dpi(&self) -> u32 { ... } pub fn resolution_factor(&self) -> f32 { ... } pub fn viewport(&self) -> Rect<i32> { ... }
Required methods
pub fn make_current(&mut self)
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pub fn swap_buffers(&mut self)
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pub fn update(&mut self)
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pub fn fps(&self) -> f64
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pub fn frames(&self) -> u64
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pub fn set_swap_interval(&mut self, frames: u32)
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pub fn event_stream<'a>(&mut self) -> Stream<'a, Event>
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pub fn curr_frame_duration(&self) -> Duration
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pub fn time_elapsed_ns(&self) -> u64
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pub fn size(
&self
) -> Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
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&self
) -> Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
pub fn width(&self) -> i32
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pub fn height(&self) -> i32
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pub fn position(&self) -> Point<i32, U2>
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pub fn aspect_ratio(&self) -> f32
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pub fn set_position(&mut self, pos: Point<i32, U2>)
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pub fn screen_size(
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
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&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
pub fn should_close(&self) -> bool
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pub fn set_should_close(&mut self)
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pub fn set_fullscreen(&mut self, fullscreen: bool)
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pub fn set_cursor(&mut self, cursor: Cursor)
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pub fn set_cursor_mode(&mut self, cursor_mode: CursorMode)
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Provided methods
pub fn curr_frame_duration_ns(&self) -> u128
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pub fn curr_frame_duration_s(&self) -> f64
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pub fn dpi(&self) -> u32
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pub fn resolution_factor(&self) -> f32
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pub fn viewport(&self) -> Rect<i32>
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Implementors
impl WindowExt for Window
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impl WindowExt for Window
[src]pub fn make_current(&mut self)
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pub fn swap_buffers(&mut self)
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pub fn update(&mut self)
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pub fn fps(&self) -> f64
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pub fn frames(&self) -> u64
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pub fn event_stream<'a>(&mut self) -> Stream<'a, Event>
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pub fn set_swap_interval(&mut self, frames: u32)
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pub fn curr_frame_duration(&self) -> Duration
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pub fn time_elapsed_ns(&self) -> u64
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pub fn size(
&self
) -> Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
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&self
) -> Matrix<i32, U2, U1, <DefaultAllocator as Allocator<i32, U2, U1>>::Buffer>
pub fn width(&self) -> i32
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pub fn height(&self) -> i32
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pub fn aspect_ratio(&self) -> f32
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pub fn set_position(&mut self, pos: Point<i32, U2>)
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pub fn position(&self) -> Point<i32, U2>
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pub fn dpi(&self) -> u32
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pub fn resolution_factor(&self) -> f32
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pub fn screen_size(
&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>
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&self
) -> Matrix<u32, U2, U1, <DefaultAllocator as Allocator<u32, U2, U1>>::Buffer>