Module rin::prelude[][src]

Prelude mod to make it easier to use rin, on applications import preamble like:

use rin::prelude::*;

which will import the most used constants, traits...

Re-exports

pub use graphics::CameraT;
pub use window::WindowT;
pub use window::Events;
pub use window::events::KeyEvents;
pub use window::events::MouseEvents;
pub use window::events::WindowEvents;
pub use graphics::NodeRef;
pub use graphics::NodeMut;
pub use gl::Material;
pub use gl::traits::*;
pub use gl::Renderer2d;
pub use gl::Renderer3d;
pub use gl::Render2d;
pub use gl::Render3d;
pub use gl::macros::*;

Enums

__GLsync
_cl_context
_cl_event

Statics

RINGREEN
RINRED

Traits

ApplicationCallbacks
Light
LogErr
StreamT
ToRgb
ToRgba

Type Definitions

GLDEBUGPROC
GLDEBUGPROCAMD
GLDEBUGPROCARB
GLDEBUGPROCKHR
GLbitfield
GLboolean
GLbyte
GLchar
GLcharARB
GLclampd
GLclampf
GLclampx
GLdouble
GLeglImageOES
GLenum
GLfixed
GLfloat
GLhalf
GLhalfARB
GLhalfNV
GLhandleARB
GLint
GLint64
GLint64EXT
GLintptr
GLintptrARB
GLshort
GLsizei
GLsizeiptr
GLsizeiptrARB
GLsync
GLubyte
GLuint
GLuint64
GLuint64EXT
GLushort
GLvdpauSurfaceNV
GLvoid