Enum rin::scene::renderer::UBOBindingPoints [−][src]
#[repr(u32)] pub enum UBOBindingPoints { Lighting, Material, Camera, SceneCamera, }
Variants
Implementations
impl UBOBindingPoints
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impl UBOBindingPoints
[src]pub fn ubo_name(self) -> &'static str
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pub fn to_uniform_block_binding(self) -> Uniform
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pub fn to_buffer_binding<T, B>(self, buffer: B) -> Property where
B: BufferRange<T>,
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B: BufferRange<T>,
Trait Implementations
impl Clone for UBOBindingPoints
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impl Clone for UBOBindingPoints
[src]pub fn clone(&self) -> UBOBindingPoints
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pub fn clone_from(&mut self, source: &Self)
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impl Hash for UBOBindingPoints
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impl Hash for UBOBindingPoints
[src]impl Ord for UBOBindingPoints
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impl Ord for UBOBindingPoints
[src]impl PartialEq<UBOBindingPoints> for UBOBindingPoints
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impl PartialEq<UBOBindingPoints> for UBOBindingPoints
[src]impl PartialOrd<UBOBindingPoints> for UBOBindingPoints
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impl PartialOrd<UBOBindingPoints> for UBOBindingPoints
[src]pub fn partial_cmp(&self, other: &UBOBindingPoints) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for UBOBindingPoints
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impl Eq for UBOBindingPoints
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impl StructuralEq for UBOBindingPoints
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impl StructuralPartialEq for UBOBindingPoints
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Auto Trait Implementations
impl RefUnwindSafe for UBOBindingPoints
impl Send for UBOBindingPoints
impl Sync for UBOBindingPoints
impl Unpin for UBOBindingPoints
impl UnwindSafe for UBOBindingPoints
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
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T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
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T: Copy,