Enum rin::scene::renderer::UBOBindingPoints [−][src]
#[repr(u32)]
pub enum UBOBindingPoints {
Lighting,
Material,
Camera,
SceneCamera,
}Variants
Implementations
impl UBOBindingPoints[src]
impl UBOBindingPoints[src]pub fn ubo_name(self) -> &'static str[src]
pub fn to_uniform_block_binding(self) -> Uniform[src]
pub fn to_buffer_binding<T, B>(self, buffer: B) -> Property where
B: BufferRange<T>, [src]
B: BufferRange<T>,
Trait Implementations
impl Clone for UBOBindingPoints[src]
impl Clone for UBOBindingPoints[src]pub fn clone(&self) -> UBOBindingPoints[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Hash for UBOBindingPoints[src]
impl Hash for UBOBindingPoints[src]impl Ord for UBOBindingPoints[src]
impl Ord for UBOBindingPoints[src]impl PartialEq<UBOBindingPoints> for UBOBindingPoints[src]
impl PartialEq<UBOBindingPoints> for UBOBindingPoints[src]impl PartialOrd<UBOBindingPoints> for UBOBindingPoints[src]
impl PartialOrd<UBOBindingPoints> for UBOBindingPoints[src]pub fn partial_cmp(&self, other: &UBOBindingPoints) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for UBOBindingPoints[src]
impl Eq for UBOBindingPoints[src]
impl StructuralEq for UBOBindingPoints[src]
impl StructuralPartialEq for UBOBindingPoints[src]
Auto Trait Implementations
impl RefUnwindSafe for UBOBindingPoints
impl Send for UBOBindingPoints
impl Sync for UBOBindingPoints
impl Unpin for UBOBindingPoints
impl UnwindSafe for UBOBindingPoints
Blanket Implementations
impl<T> CallHasher for T where
T: Hash, [src]
impl<T> CallHasher for T where
T: Hash, [src]impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync, [src]
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash, [src]
N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,