Struct rin::scene::ImmediateRenderer [−][src]
pub struct ImmediateRenderer<R> { pub renderer: Renderer<'static, Screen>, pub window: Window, pub system: R, }
Fields
renderer: Renderer<'static, Screen>
window: Window
system: R
Trait Implementations
impl<R> RendererBundle for ImmediateRenderer<R> where
R: 'static + RenderSystem,
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impl<R> RendererBundle for ImmediateRenderer<R> where
R: 'static + RenderSystem,
[src]type Parameters = ()
pub fn setup(self, world: &mut DeferredScene)
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pub fn viewport(&mut self) -> Property<'static, Rect<i32>>
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pub fn window(&self) -> Option<&Window>
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pub fn window_mut(&mut self) -> Option<&mut Window>
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pub fn event_stream(&mut self) -> Stream<'static, Event>
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pub fn parameters(&self) -> Option<&Self::Parameters>
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pub fn name(&self) -> &str
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl<R> !RefUnwindSafe for ImmediateRenderer<R>
impl<R> !Send for ImmediateRenderer<R>
impl<R> !Sync for ImmediateRenderer<R>
impl<R> Unpin for ImmediateRenderer<R> where
R: Unpin,
R: Unpin,
impl<R> !UnwindSafe for ImmediateRenderer<R>
Blanket Implementations
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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