Trait rin::scene::RenderSystem [−][src]
pub trait RenderSystem {
Show methods
pub fn render<S>(
&mut self,
gl: &Renderer<'_, S>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
where
S: RenderSurface;
pub fn render_to_screen(
&mut self,
gl: &Renderer<'_, Screen>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
) { ... }
pub fn render_stage() -> RenderStage { ... }
pub fn renders_to(&self) -> Vec<RendersTo, Global>ⓘ { ... }
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>> { ... }
pub fn name() -> Option<&'static str> { ... }
pub fn before() -> Vec<SystemId, Global>ⓘ { ... }
pub fn after() -> Vec<SystemId, Global>ⓘ { ... }
pub fn updates() -> Vec<TypeId, Global>ⓘ { ... }
pub fn needs() -> Vec<TypeId, Global>ⓘ { ... }
pub fn reads() -> Vec<TypeId, Global>ⓘ { ... }
pub fn writes() -> Vec<TypeId, Global>ⓘ { ... }
pub fn runs_on_gpu() -> bool { ... }
pub fn file_line_info(&self) -> &'static str { ... }
}Required methods
pub fn render<S>(
&mut self,
gl: &Renderer<'_, S>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
) where
S: RenderSurface, [src]
&mut self,
gl: &Renderer<'_, S>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
) where
S: RenderSurface,
Provided methods
pub fn render_to_screen(
&mut self,
gl: &Renderer<'_, Screen>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
gl: &Renderer<'_, Screen>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
pub fn render_stage() -> RenderStage[src]
pub fn renders_to(&self) -> Vec<RendersTo, Global>ⓘ[src]
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>[src]
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn name() -> Option<&'static str>[src]
pub fn before() -> Vec<SystemId, Global>ⓘ[src]
pub fn after() -> Vec<SystemId, Global>ⓘ[src]
pub fn updates() -> Vec<TypeId, Global>ⓘ[src]
pub fn needs() -> Vec<TypeId, Global>ⓘ[src]
pub fn reads() -> Vec<TypeId, Global>ⓘ[src]
pub fn writes() -> Vec<TypeId, Global>ⓘ[src]
pub fn runs_on_gpu() -> bool[src]
pub fn file_line_info(&self) -> &'static str[src]
Implementors
impl<F> RenderSystem for F where
F: Fn(&Renderer<'_, Screen>, Rect<i32>, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>), [src]
impl<F> RenderSystem for F where
F: Fn(&Renderer<'_, Screen>, Rect<i32>, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>), [src]pub fn render_to_screen(
&mut self,
gl: &Renderer<'_, Screen>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)[src]
&mut self,
gl: &Renderer<'_, Screen>,
viewport: Rect<i32>,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
pub fn render<S>(
&mut self,
_gl: &Renderer<'_, S>,
_viewport: Rect<i32>,
_entities: EntitiesThreadLocal<'_>,
_resources: ResourcesThreadLocal<'_>
) where
S: RenderSurface, [src]
&mut self,
_gl: &Renderer<'_, S>,
_viewport: Rect<i32>,
_entities: EntitiesThreadLocal<'_>,
_resources: ResourcesThreadLocal<'_>
) where
S: RenderSurface,