Struct rin::scene::time::Clock[][src]

pub struct Clock { /* fields omitted */ }

Implementations

impl Clock[src]

pub fn new() -> Clock[src]

pub fn new_with_wall_time(now: Instant) -> Clock[src]

pub fn tick<S>(&mut self, step: &mut S) where
    S: TimeStep
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pub fn tick_with_wall_time<S>(&mut self, step: &mut S, now: Instant) where
    S: TimeStep
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pub fn tick_with_wall_time_delta<S>(&mut self, step: &mut S, delta: Duration) where
    S: TimeStep
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pub fn set_multiplier(&mut self, multiplier: f64)[src]

pub fn game_time(&self) -> FloatDuration[src]

pub fn wall_time(&self) -> FloatDuration[src]

pub fn game_time_delta(&self) -> FloatDuration[src]

pub fn wall_time_delta(&self) -> FloatDuration[src]

pub fn frame_number(&self) -> u64[src]

pub fn time_stats(&self) -> TimeStats[src]

pub fn instant_at_frame_start(&self) -> Instant[src]

Auto Trait Implementations

impl RefUnwindSafe for Clock

impl Send for Clock

impl Sync for Clock

impl Unpin for Clock

impl UnwindSafe for Clock

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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