Struct rin::scene::time::TimeStats [−][src]
pub struct TimeStats { /* fields omitted */ }
Implementations
impl TimeStats
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impl TimeStats
[src]pub fn game_time(&self) -> FloatDuration
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pub fn wall_time(&self) -> FloatDuration
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pub fn game_time_delta(&self) -> FloatDuration
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pub fn wall_time_delta(&self) -> FloatDuration
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pub fn frame_number(&self) -> u64
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pub fn instantaneous_frame_rate(&self) -> f64
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pub fn instant_at_frame_start(&self) -> Instant
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Trait Implementations
impl PartialOrd<TimeStats> for TimeStats
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impl PartialOrd<TimeStats> for TimeStats
[src]pub fn partial_cmp(&self, other: &TimeStats) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for TimeStats
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impl Eq for TimeStats
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impl StructuralEq for TimeStats
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impl StructuralPartialEq for TimeStats
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Auto Trait Implementations
impl RefUnwindSafe for TimeStats
impl Send for TimeStats
impl Sync for TimeStats
impl Unpin for TimeStats
impl UnwindSafe for TimeStats
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
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T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
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T: Copy,