Struct rin_scene::light::AreaLight [−][src]
pub struct AreaLight { /* fields omitted */ }
Implementations
impl AreaLight
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impl AreaLight
[src]pub fn half_width(&self, trafo: &Node) -> Vec3
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pub fn half_height(&self, trafo: &Node) -> Vec3
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pub fn color(&self) -> &Rgb<f32, LinearRgb>
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pub fn strength(&self) -> f32
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pub fn width(&self) -> f32
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pub fn height(&self) -> f32
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pub fn set_color<C: ToRgb>(&mut self, color: &C)
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pub fn set_width(&mut self, width: f32)
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pub fn set_height(&mut self, height: f32)
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pub fn set_strength(&mut self, strength: f32)
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pub fn debug_geometry(&self) -> Mesh<Vertex3D>
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pub fn debug_material<'a, C: CreationContext<'a>>(world: &mut C) -> MaterialRef
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Trait Implementations
impl Changes for AreaLight
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impl Changes for AreaLight
[src]fn has_changed(&self) -> bool
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fn reset_changed(&mut self)
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impl<'a> DebugParameter for AreaLight
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impl<'a> DebugParameter for AreaLight
[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl<'de> Deserialize<'de> for AreaLight
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impl<'de> Deserialize<'de> for AreaLight
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Copy for AreaLight
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Auto Trait Implementations
impl RefUnwindSafe for AreaLight
impl Send for AreaLight
impl Sync for AreaLight
impl Unpin for AreaLight
impl UnwindSafe for AreaLight
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Slottable for T where
T: Copy,
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T: Copy,