Struct rin_scene::light::DirectionalLight[][src]

pub struct DirectionalLight { /* fields omitted */ }

Implementations

impl DirectionalLight[src]

pub fn from_components(
    color: Rgb<f32, LinearRgb>,
    radius: f32,
    strength: f32
) -> DirectionalLight
[src]

pub fn color(&self) -> &Rgb<f32, LinearRgb>[src]

pub fn radius(&self) -> f32[src]

pub fn strength(&self) -> f32[src]

pub fn set_color<C: ToRgb>(&mut self, color: &C)[src]

pub fn set_strength(&mut self, strength: f32)[src]

pub fn set_radius(&mut self, radius: f32)[src]

pub fn matrices_for(
    trafo: &Node,
    shadow_map: &Parameters
) -> DirectionalLightMatrices
[src]

pub fn debug_geometry<'a, I1, I2>(
    &self,
    shadow_cascades: Option<I1>,
    static_shadow_cascades: Option<I2>
) -> Mesh<Vertex3DColor> where
    I1: IntoIterator<Item = &'a Parameters>,
    I2: IntoIterator<Item = &'a Parameters>, 
[src]

pub fn debug_material<'a, C: CreationContext<'a>>(world: &mut C) -> MaterialRef[src]

Trait Implementations

impl Changes for DirectionalLight[src]

impl Clone for DirectionalLight[src]

impl Component for DirectionalLight[src]

impl Debug for DirectionalLight[src]

impl<'a> DebugParameter for DirectionalLight[src]

impl<'de> Deserialize<'de> for DirectionalLight[src]

impl Serialize for DirectionalLight[src]

impl Copy for DirectionalLight[src]

Auto Trait Implementations

impl RefUnwindSafe for DirectionalLight

impl Send for DirectionalLight

impl Sync for DirectionalLight

impl Unpin for DirectionalLight

impl UnwindSafe for DirectionalLight

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<C> ComponentSend for C where
    C: Component + Send
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impl<C> ComponentThreadLocal for C where
    C: Component
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Slottable for T where
    T: Copy
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