Trait rin_scene::renderer::allocator::Creation [−][src]
pub trait Creation<B> { fn new<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<Allocator<B>>
where
C: CreationContext; }
Required methods
fn new<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<Allocator<B>> where
C: CreationContext,
[src]
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<Allocator<B>> where
C: CreationContext,
Implementors
impl<B, I: InternalCreation<B>> Creation<B> for I
[src]
impl<B, I: InternalCreation<B>> Creation<B> for I
[src]fn new<C>(
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<Allocator<B>> where
C: CreationContext,
[src]
gl: &C,
initial_size: usize,
flags: GLbitfield,
target: GLenum
) -> Result<Allocator<B>> where
C: CreationContext,