Struct rin_scene::renderer::geometry::GpuGeometryRef [−][src]
pub struct GpuGeometryRef(_);
Trait Implementations
impl Clone for GpuGeometryRef
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impl Clone for GpuGeometryRef
[src]fn clone(&self) -> GpuGeometryRef
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pub fn clone_from(&mut self, source: &Self)
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impl Component for GpuGeometryRef
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impl Component for GpuGeometryRef
[src]type Storage = Changed<DenseVec<GpuGeometryRef>, GpuGeometryRef>
type MutStorageCacheGuard = CacheGuard
fn type_name() -> &'static str
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fn is_reference() -> bool
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fn references_other() -> Option<Box<dyn Fn(&Storages, &Entity) -> Entity>>
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pub fn id() -> TypeId
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impl<'a> DebugParameter for GpuGeometryRef
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impl<'a> DebugParameter for GpuGeometryRef
[src]fn debug<S: Serializer>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
impl Deref for GpuGeometryRef
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impl Deref for GpuGeometryRef
[src]impl<'de> Deserialize<'de> for GpuGeometryRef
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impl<'de> Deserialize<'de> for GpuGeometryRef
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Hash for GpuGeometryRef
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impl Hash for GpuGeometryRef
[src]impl Ord for GpuGeometryRef
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impl Ord for GpuGeometryRef
[src]impl PartialEq<GpuGeometryRef> for GpuGeometryRef
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impl PartialEq<GpuGeometryRef> for GpuGeometryRef
[src]fn eq(&self, other: &GpuGeometryRef) -> bool
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fn ne(&self, other: &GpuGeometryRef) -> bool
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impl PartialOrd<GpuGeometryRef> for GpuGeometryRef
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impl PartialOrd<GpuGeometryRef> for GpuGeometryRef
[src]fn partial_cmp(&self, other: &GpuGeometryRef) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl<'c> ReferenceType for GpuGeometryRef
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impl<'c> ReferenceType for GpuGeometryRef
[src]type ReferenceType = RefData
impl Serialize for GpuGeometryRef
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impl Serialize for GpuGeometryRef
[src]impl Copy for GpuGeometryRef
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impl Eq for GpuGeometryRef
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impl<'c> NToOneComponent<'c> for GpuGeometryRef
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impl StructuralEq for GpuGeometryRef
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impl StructuralPartialEq for GpuGeometryRef
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Auto Trait Implementations
impl RefUnwindSafe for GpuGeometryRef
impl Send for GpuGeometryRef
impl Sync for GpuGeometryRef
impl Unpin for GpuGeometryRef
impl UnwindSafe for GpuGeometryRef
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<T> Serialize for T where
T: Serialize + ?Sized,
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impl<T> Serialize for T where
T: Serialize + ?Sized,
[src]pub fn erased_serialize(
&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
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&self,
serializer: &mut dyn Serializer
) -> Result<Ok, Error>
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
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T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<C> ComponentSend for C where
C: Component + Send,
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C: Component + Send,
impl<C> ComponentThreadLocal for C where
C: Component,
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C: Component,
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
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T: Copy,