Struct rin_scene::renderer::resources::AllShadowsSortedGeometry [−][src]
pub struct AllShadowsSortedGeometry { /* fields omitted */ }
Implementations
impl AllShadowsSortedGeometry
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impl AllShadowsSortedGeometry
[src]pub fn new() -> AllShadowsSortedGeometry
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pub fn geometryrefs(&self) -> impl Iterator<Item = &GpuGeometryRef> + '_
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pub fn has_changed(&self) -> bool
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pub fn reset_has_changed(&mut self)
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pub fn is_empty(&self) -> bool
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Trait Implementations
impl Clone for AllShadowsSortedGeometry
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impl Clone for AllShadowsSortedGeometry
[src]fn clone(&self) -> AllShadowsSortedGeometry
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pub fn clone_from(&mut self, source: &Self)
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impl Deref for AllShadowsSortedGeometry
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impl Deref for AllShadowsSortedGeometry
[src]type Target = Vec<ShadowGeometryIndex>
The resulting type after dereferencing.
fn deref(&self) -> &Vec<ShadowGeometryIndex>
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impl DerefMut for AllShadowsSortedGeometry
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impl DerefMut for AllShadowsSortedGeometry
[src]fn deref_mut(&mut self) -> &mut Vec<ShadowGeometryIndex>
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Auto Trait Implementations
impl RefUnwindSafe for AllShadowsSortedGeometry
impl Send for AllShadowsSortedGeometry
impl Sync for AllShadowsSortedGeometry
impl Unpin for AllShadowsSortedGeometry
impl UnwindSafe for AllShadowsSortedGeometry
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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