Struct rin_scene::renderer::resources::AllShadowsSortedGeometry [−][src]
pub struct AllShadowsSortedGeometry { /* fields omitted */ }Implementations
impl AllShadowsSortedGeometry[src]
impl AllShadowsSortedGeometry[src]pub fn new() -> AllShadowsSortedGeometry[src]
pub fn geometryrefs(&self) -> impl Iterator<Item = &GpuGeometryRef> + '_[src]
pub fn has_changed(&self) -> bool[src]
pub fn reset_has_changed(&mut self)[src]
pub fn is_empty(&self) -> bool[src]
Trait Implementations
impl Clone for AllShadowsSortedGeometry[src]
impl Clone for AllShadowsSortedGeometry[src]fn clone(&self) -> AllShadowsSortedGeometry[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Deref for AllShadowsSortedGeometry[src]
impl Deref for AllShadowsSortedGeometry[src]type Target = Vec<ShadowGeometryIndex>
The resulting type after dereferencing.
fn deref(&self) -> &Vec<ShadowGeometryIndex>[src]
impl DerefMut for AllShadowsSortedGeometry[src]
impl DerefMut for AllShadowsSortedGeometry[src]fn deref_mut(&mut self) -> &mut Vec<ShadowGeometryIndex>[src]
Auto Trait Implementations
impl RefUnwindSafe for AllShadowsSortedGeometry
impl Send for AllShadowsSortedGeometry
impl Sync for AllShadowsSortedGeometry
impl Unpin for AllShadowsSortedGeometry
impl UnwindSafe for AllShadowsSortedGeometry
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]