Struct rin_scene::renderer::shadow::MultiDrawIndirectRenderer [−][src]
pub struct MultiDrawIndirectRenderer;
Trait Implementations
impl DepthRenderFn for MultiDrawIndirectRenderer
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impl DepthRenderFn for MultiDrawIndirectRenderer
[src]fn render_all<'a, R: RenderSurface>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
all_geometry_sorted: &AllShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
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_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
all_geometry_sorted: &AllShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
fn render_dynamic<'a, R: RenderSurface>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
dynamic_geometry_sorted: &DynamicShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
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_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
dynamic_geometry_sorted: &DynamicShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
fn render_static<'a, R: RenderSurface>(
_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
static_geometry_sorted: &StaticShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
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_entities: &EntitiesThreadLocal<'_>,
resources: &ResourcesThreadLocal<'_>,
gl: Context<'_, R>,
static_geometry_sorted: &StaticShadowsSortedGeometry,
depth_only_program: &Program,
shadow_material_cache: &ShadowMaterialCache,
program_cache: &ProgramCache
)
Auto Trait Implementations
impl RefUnwindSafe for MultiDrawIndirectRenderer
impl Send for MultiDrawIndirectRenderer
impl Sync for MultiDrawIndirectRenderer
impl Unpin for MultiDrawIndirectRenderer
impl UnwindSafe for MultiDrawIndirectRenderer
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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