Struct rin_scene::renderer::MaterialTransparency [−][src]
pub struct MaterialTransparency { pub alpha_type: AlphaType, pub is_translucent: bool, pub is_visible: bool, pub priority: Option<i32>, }
Fields
alpha_type: AlphaType
is_translucent: bool
is_visible: bool
priority: Option<i32>
Trait Implementations
impl Clone for MaterialTransparency
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impl Clone for MaterialTransparency
[src]fn clone(&self) -> MaterialTransparency
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pub fn clone_from(&mut self, source: &Self)
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impl Default for MaterialTransparency
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impl Default for MaterialTransparency
[src]fn default() -> MaterialTransparency
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impl Copy for MaterialTransparency
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Auto Trait Implementations
impl RefUnwindSafe for MaterialTransparency
impl Send for MaterialTransparency
impl Sync for MaterialTransparency
impl Unpin for MaterialTransparency
impl UnwindSafe for MaterialTransparency
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> Slottable for T where
T: Copy,
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T: Copy,