Struct rin_scene::renderer::PostFragmentMaterialBuilder[][src]

pub struct PostFragmentMaterialBuilder<M> { /* fields omitted */ }

Builder for PostFragmentMaterial.

Implementations

impl<M> PostFragmentMaterialBuilder<M>[src]

pub fn post_fragment<VALUE: Into<Option<PostFragment>>>(
    self,
    value: VALUE
) -> Self
[src]

impl<M> PostFragmentMaterialBuilder<M>[src]

pub fn new(material: M) -> PostFragmentMaterialBuilder<M>[src]

pub fn build(self) -> PostFragmentMaterial<M>[src]

Trait Implementations

impl<M: Default> Default for PostFragmentMaterialBuilder<M>[src]

Auto Trait Implementations

impl<M> RefUnwindSafe for PostFragmentMaterialBuilder<M> where
    M: RefUnwindSafe

impl<M> Send for PostFragmentMaterialBuilder<M> where
    M: Send

impl<M> Sync for PostFragmentMaterialBuilder<M> where
    M: Sync

impl<M> Unpin for PostFragmentMaterialBuilder<M> where
    M: Unpin

impl<M> UnwindSafe for PostFragmentMaterialBuilder<M> where
    M: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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