Struct rin_scene::renderer::PostFragmentMaterialBuilder [−][src]
pub struct PostFragmentMaterialBuilder<M> { /* fields omitted */ }
Builder for PostFragmentMaterial
.
Implementations
impl<M> PostFragmentMaterialBuilder<M>
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impl<M> PostFragmentMaterialBuilder<M>
[src]pub fn post_fragment<VALUE: Into<Option<PostFragment>>>(
self,
value: VALUE
) -> Self
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self,
value: VALUE
) -> Self
impl<M> PostFragmentMaterialBuilder<M>
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impl<M> PostFragmentMaterialBuilder<M>
[src]pub fn new(material: M) -> PostFragmentMaterialBuilder<M>
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pub fn build(self) -> PostFragmentMaterial<M>
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Trait Implementations
impl<M: Default> Default for PostFragmentMaterialBuilder<M>
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impl<M: Default> Default for PostFragmentMaterialBuilder<M>
[src]fn default() -> PostFragmentMaterialBuilder<M>
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Auto Trait Implementations
impl<M> RefUnwindSafe for PostFragmentMaterialBuilder<M> where
M: RefUnwindSafe,
M: RefUnwindSafe,
impl<M> Send for PostFragmentMaterialBuilder<M> where
M: Send,
M: Send,
impl<M> Sync for PostFragmentMaterialBuilder<M> where
M: Sync,
M: Sync,
impl<M> Unpin for PostFragmentMaterialBuilder<M> where
M: Unpin,
M: Unpin,
impl<M> UnwindSafe for PostFragmentMaterialBuilder<M> where
M: UnwindSafe,
M: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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